Home › Forums › General Questions › Animated Verge3D not working as expected ?
- This topic has 13 replies, 3 voices, and was last updated 4 years, 11 months ago by Mikhail Luzyanin.
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2019-12-03 at 9:13 am #21608jezukCustomer
Hi guys,
I’ve created animated SketchFabs before for simple door access panels where some fixers rotate, the door closes, a lock is turned and unturned and then the door opens and the fixers rotate once again.
This loops and works as expected on SketchFab and can be seen here;
https://skfb.ly/6PnKD (ignore the floating label !).
However, when I try the same animatation in Verge3D, the animation doesn’t work correctly (the fixers dont rotate when they are supposed to).
You can see that one here;
https://3dvisuals.co.uk/work/verge/ezj/0010-v04i.html
Is this a ‘bug’ or something ?
Please can you advise on what might be the problem or if there are animation ‘best practices’ with regards to Verge3D ?
It’s a simple animation and I have others to do like this, but I can’t proceed with any others until I resolve this issue first.
Many thanks.
2019-12-03 at 12:20 pm #21616jezukCustomerForgot to mention that I am using 3DS Max 2020 and Verge3D 2.16.
2019-12-03 at 1:01 pm #21620Yuri KovelenovStaff2019-12-03 at 1:02 pm #21621jezukCustomerHi Yuri,
Sure, I’ll send you a copy of the max file now.
Many thanks :)
2019-12-06 at 8:12 am #21766jezukCustomerHi Yuri,
I sent that file a few days ago, any update please on when you can come back to me please?
Many thanks.
Kindest regards,
Jez
2019-12-06 at 8:13 am #21768Yuri KovelenovStaff2019-12-15 at 3:22 pm #21974jezukCustomerHi Yuri,
Anything to report back ?
Many thanks.
Kindest regards,
Jez
2019-12-16 at 7:38 am #21982Yuri KovelenovStaffHi Jez,
Sorry for the delay. I created a new Verge3D app based on your max file. Here it is:
The animation seems to be consistent with what you see in Max. Can you confirm it?
2019-12-18 at 7:02 pm #22066jezukCustomerHi Yuri,
Sorry for my delay in getting back to you.
No, that’s not how the animation plays in the 3DS Max file.
Please take another look and compare both closely. You’ll see the latter half isn’t correct.
You can see my one which is the same file, exported using SketchFab and that does animate correctly.
So for me, with my simple understanding, there is an issue with the process in Verge3D because SketchFab’s works as expected, whilst Verge3D’s doesn’t
Here’s the SketchFab (please ignore the floating decal!);
2019-12-19 at 12:34 pm #22128Mikhail LuzyaninStaffCan you specify step by step better with video comparing of two animations, we can’t get the difference.
Co-founder and lead graphics specialist at Soft8Soft.
2019-12-19 at 12:55 pm #22139jezukCustomerOkay here is the sequence;
1) door is stationary and the pair of fixers rotate,
2) then the door lock goes up,
3) the door rotates shut,
4) while the door is shut the lock comes down,
5) a short pause and whilst the door is still shut the lock goes up,
6) the door opens,
7) once the door is fully open the fixers rotate once more.
Notice how everything happens one step at a time.
Hope you can now see the verge is wrong and not like how I’ve just described.
Many thanks.
2019-12-19 at 2:47 pm #22145Mikhail LuzyaninStaffI’ve made some video recordings and can see that video different only in amount of frames, verge 3d recorded in 240 frames for full animation, from sketchfab I’ve get 200 frames. If i stretch sketchfab animation from 200 to 240 they will almost the same, but I think difference because of stretching. To change a speed of how animation plays in Verge3D you just can change frames per second parameter in 3ds max.
You can see Verge3D on the left and Sketchfab player on the right, the animation is the same in timing.
https://youtu.be/02J3HdYp9S0Co-founder and lead graphics specialist at Soft8Soft.
2019-12-19 at 3:41 pm #22153jezukCustomerPlease can you do this comparison looking from behind the doors. Looking at these animations from the front doesn’t show what the issues and errors are.
And also, please note, the SketchFab one is the one that’s correct. It’s the Verge3D one that is wrong (please use the animation that’s in 3DS Max file as a reference to see what I mean).
Many thanks.
2019-12-19 at 4:14 pm #22155Mikhail LuzyaninStaffI made a test from another side of the door and I can see that the animation the same as in sketchfab player, the different only the overall length. We can’t be sure that sketchfab uses the same frames per second as 3ds max. Will check it, is there any difference in 3ds max and Verge3d again.
https://youtu.be/NHXIkGoh2PUCo-founder and lead graphics specialist at Soft8Soft.
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