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Animated UVs Support

Home Forums Graphics / Blender Animated UVs Support

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    jdhutchinson
    Customer

    Hi,

    Is V3D supposed to support animated UV locations, such as that used for a sprite sheet?

    I have tried looking at the industrial robot example, but I can’t quite understand how it is done. I see a value ‘R’ (probably in place of U) is animated in the shader node, but geometrically it’s a little peculiar the way the 6 planes are actually a single triangulated plane in edit mode.

    Could anybody expand and brek this example down further?

    I managed to make a similar example, using a smoke sprite sheet from babylon.js sample files. Would love to know if people could recommend other sources of good smoke plume sprite sheets.

    It was a really tedious exercise key framing each of 64 UV tile movements though…

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