Hi,
Is V3D supposed to support animated UV locations, such as that used for a sprite sheet?
I have tried looking at the industrial robot example, but I can’t quite understand how it is done. I see a value ‘R’ (probably in place of U) is animated in the shader node, but geometrically it’s a little peculiar the way the 6 planes are actually a single triangulated plane in edit mode.
Could anybody expand and brek this example down further?
I managed to make a similar example, using a smoke sprite sheet from babylon.js sample files. Would love to know if people could recommend other sources of good smoke plume sprite sheets.
It was a really tedious exercise key framing each of 64 UV tile movements though…