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Home Forums Graphics / Blender Animated textures in verge3d

Viewing 10 posts - 16 through 25 (of 25 total)
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  • #32435
    Werner Lang
    Customer

    When I try the water animation example mentioned above, I get following error while exporting verged3d gltf;

    Traceback (most recent call last):
    File “C:\Users\Nutzer\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\verge3d\__init__.py”, line 143, in execute
    return gltf2_export.save(self, context, exportSettings)
    File “C:\Users\Nutzer\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\verge3d\gltf2_export.py”, line 121, in save
    generateGLTF(operator, context, exportSettings, glTF)
    File “C:\Users\Nutzer\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\verge3d\gltf2_generate.py”, line 3140, in generateGLTF
    generateAnimations(operator, context, exportSettings, glTF)
    File “C:\Users\Nutzer\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\verge3d\gltf2_generate.py”, line 934, in generateAnimations
    sampler = samplers[channel[‘sampler’]].copy()
    IndexError: list index out of range

    location: <unknown location>:-1

    Maybe there is a solution soon or a work around. :unsure: :unsure:

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    #32447

    Hi,

    thank you for attaching the file. We are reproducing the error on our side and will look at this ASAP.

    Chief 3D Verger | LinkedIn | Twitter

    #32463

    The reason for this crash is that such the keys are not supported at the moment. As a workaround, please animate RGB or Value nodes inserted in that input. Anyway, we are going to support such situations in the future.

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    Chief 3D Verger | LinkedIn | Twitter

    #69571
    NaxosCG
    Customer

    Hi there, i up this topic for additional request :

    Animating base color / diffuse color works great, but not normalmap / bummap…
    When i put my animated UVoffset of my normalmap connected to diffuse / base color, it is animated. But when i put it into bump / normal map slot, nothing moves.

    It’s a putty as i need to animate some swimming pool’s water plane…
    Any idea ?

    "1+1=3... for large values of 1"

    #69678
    xeon
    Customer

    Its basically animating a sprite sheet. The real difference is the texture in this example is static with with a UV repeat. Principle is the same.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #69704
    NaxosCG
    Customer

    Nice tutorial, John,
    Problem is that my guess is that it does not work with NormalMaps, as i’ve used simple UVoffset animation.
    I’ll dig into it, if not working i’ll start a new topic and share files.

    • This reply was modified 11 months, 1 week ago by NaxosCG.

    "1+1=3... for large values of 1"

    #69706
    kdv
    Participant

    In Blender it works with any texture. Water is animated this way using normal maps.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #69708
    xeon
    Customer

    Yes it works with normal maps

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #69710
    NaxosCG
    Customer

    Ok i’ll test it (3dsmax, not blender, but i guess i can adapt)

    "1+1=3... for large values of 1"

    #69714
    xeon
    Customer

    Same basic principal…. just animate the UV map.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

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