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- This topic has 24 replies, 8 voices, and was last updated 10 months, 1 week ago by xeon.
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2020-09-04 at 4:42 pm #32435Werner LangCustomer
When I try the water animation example mentioned above, I get following error while exporting verged3d gltf;
Traceback (most recent call last):
File “C:\Users\Nutzer\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\verge3d\__init__.py”, line 143, in execute
return gltf2_export.save(self, context, exportSettings)
File “C:\Users\Nutzer\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\verge3d\gltf2_export.py”, line 121, in save
generateGLTF(operator, context, exportSettings, glTF)
File “C:\Users\Nutzer\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\verge3d\gltf2_generate.py”, line 3140, in generateGLTF
generateAnimations(operator, context, exportSettings, glTF)
File “C:\Users\Nutzer\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\verge3d\gltf2_generate.py”, line 934, in generateAnimations
sampler = samplers[channel[‘sampler’]].copy()
IndexError: list index out of rangelocation: <unknown location>:-1
Maybe there is a solution soon or a work around.
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You must be logged in to view attached files.2020-09-05 at 3:28 pm #32447Yuri KovelenovStaff2020-09-06 at 11:36 am #32463Yuri KovelenovStaffThe reason for this crash is that such the keys are not supported at the moment. As a workaround, please animate RGB or Value nodes inserted in that input. Anyway, we are going to support such situations in the future.
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You must be logged in to view attached files.2024-01-09 at 10:00 pm #69571NaxosCGCustomerHi there, i up this topic for additional request :
Animating base color / diffuse color works great, but not normalmap / bummap…
When i put my animated UVoffset of my normalmap connected to diffuse / base color, it is animated. But when i put it into bump / normal map slot, nothing moves.It’s a putty as i need to animate some swimming pool’s water plane…
Any idea ?"1+1=3... for large values of 1"
2024-01-14 at 6:16 pm #69678xeonCustomerIts basically animating a sprite sheet. The real difference is the texture in this example is static with with a UV repeat. Principle is the same.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-01-15 at 1:42 pm #69704NaxosCGCustomerNice tutorial, John,
Problem is that my guess is that it does not work with NormalMaps, as i’ve used simple UVoffset animation.
I’ll dig into it, if not working i’ll start a new topic and share files.- This reply was modified 10 months, 1 week ago by NaxosCG.
"1+1=3... for large values of 1"
2024-01-15 at 2:18 pm #69706kdvParticipantIn Blender it works with any texture. Water is animated this way using normal maps.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-01-15 at 3:50 pm #69708xeonCustomerYes it works with normal maps
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-01-15 at 8:49 pm #69710NaxosCGCustomerOk i’ll test it (3dsmax, not blender, but i guess i can adapt)
"1+1=3... for large values of 1"
2024-01-16 at 12:04 am #69714xeonCustomerSame basic principal…. just animate the UV map.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com -
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