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Animated Render Button Not Working in Verge Export

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  • This topic has 7 replies, 4 voices, and was last updated 1 month ago by kdv.
Viewing 8 posts - 1 through 8 (of 8 total)
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  • #80072
    madbat
    Customer

    I’m having a bit of trouble with a “render” button in Blender. It’s a button that you can animate that controls whether or not an object is rendered. It works fine in Blender, but it doesn’t seem to be included in the export to Verge.

    I’ve attached a screenshot of the button in Blender, as well as a screenshot of the exported Verge project.

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    #80078

    You can use Hide/Show Puzzles for that.

    Co-founder and lead graphics specialist at Soft8Soft.

    #80079
    madbat
    Customer

    Yes, I know that, but in this case I want to do it from Blender to get a timeline with all the animations in progress in the project that should be in both Verge3D animation and Cycles render. It would be a great workflow if it was possible to fix.

    #80081

    It would be a great workflow if it was possible to fix.

    Not shure that we can support this in near future. You can scale the object to 0 or set alpha mode to CLIP in material settings and animate it from 0 to 1.

    Co-founder and lead graphics specialist at Soft8Soft.

    #80082
    kdv
    Participant

    as well as a screenshot of the exported Verge project.

    where?

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #80083
    xeon
    Customer

    I have been trying to understand your request based on this statement, “should be in both Verge3D animation and Cycles render”. Which leads to me to my question…why?

    If you are trying to have your blender timeline be a linear timeline that when exported to V3D that you use the same frame numbers… then I can imagine why you would want that Render button to work as it would make the blender animations and V3D work seamlessly from a timeline perspective. I personally dont use this sort of approach but wanting it to work that way I can understand the request.

    Since you are using Cycles and not EEVEE you are aware of the difference between the shader node requirements, color managment, etc. so an approach you may want to take is to create a shader node that makes the object transparent and animated that using a value node vs using the Render View. This allows you to animated on a linear timeline in Blender and the output can be controlled easily in V3D.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #80086
    madbat
    Customer

    Hi
    I’m developing a new working method for assembly instructions.
    And then I want to have the option to have the same timeline for verg3d and offline rendering. Because the nice thing about a fully animated timeline in Verge is that it’s easy and smooth to drag the timeline like a regular movie. But you also have the option to switch to a fixed camera if you want to monitor a desired part during the entire animation.

    I want it to be as smooth as possible to get it out to the customer and the customer value increases if you can render it in cycles and without a lot of extra work.

    Hope this is a better explanation of why I want it that way.

    // Patrik

    #80090
    kdv
    Participant

    You’ll have to use additional logic in V3D to animate visibility state in time. No other variants.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

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