Ok…well…something is definately not working with respect to a playanimation puzzle when trying to play a armature animation.
There is good news though…you still have ways to do this:
If you have to use an armature you can use the the animate parameter method shown in the attached image…it uses the same base structure as your existing puzzles so it should work with no issue.
Alternatively, depending your your application, you might be able to:
– animate the object and not the armature and use the play animation puzzle.
– bake your armature actions and use the play animation
Good luck…still not sure why the bounding box is not moving with the armature?
Hopefully someone reading this thread might know and lets us know too.
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