Hi @talpacromata . It looks like you are trying to do a keyframe animation on the viewport visibility flag. Although this would work in a native Blender animation, I do not think that animation of this parameter is supported by Verge3D. The Soft8soft team can correct me if I am wrong. You can achieve a similar effect using other techniques.
1. Use puzzles to control visibility. There are puzzles to hide and show objects. There are also timing puzzles. You can combine these two puzzle types to produce your animation procedurally.
2. If you really like keyframe animations, you can try animating the alpha value of a shader. The value nodes in Blender shaders are supported in animation. Each object would need its own material. Each material would need an alpha value node. The materials need their blend mode set. See screenshot for an example.
If it were me, I would use puzzles, but I don’t know what your real use case is. Good luck.
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