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Animate Visibility Issue with Blender

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  • #40211
    talpacromata
    Participant

    Hello,
    I’m new with The Verge 3d and I’m finding some problems with a loop animation of simple shapes that appears and disappear in the scene, in order to seem they quickly shift one into another, like a very simple stop-motion-like animation, with substitution of different objects.
    When i click on Sneak Peek I can just orbit around the objects stationary in the air…
    Does The Verge 3d support this type of animation?
    I don’t know if I have made myself clear :wacko: , anyway I’ve attched an example of .blender file of what I want to do.
    Thank you in advance for your support!

    talpa

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    #40214
    jem
    Customer

    Hi @talpacromata . It looks like you are trying to do a keyframe animation on the viewport visibility flag. Although this would work in a native Blender animation, I do not think that animation of this parameter is supported by Verge3D. The Soft8soft team can correct me if I am wrong. You can achieve a similar effect using other techniques.
    1. Use puzzles to control visibility. There are puzzles to hide and show objects. There are also timing puzzles. You can combine these two puzzle types to produce your animation procedurally.
    2. If you really like keyframe animations, you can try animating the alpha value of a shader. The value nodes in Blender shaders are supported in animation. Each object would need its own material. Each material would need an alpha value node. The materials need their blend mode set. See screenshot for an example.

    If it were me, I would use puzzles, but I don’t know what your real use case is. Good luck.

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    Jeremy Wernick

    #40232
    talpacromata
    Participant

    Hi @jam! Thank you very much for your answer and suggest! :heart:
    I think that i will try first your second hint, because I am a bit more familiar with Blender by now… but I’m very curious about The Verge 3d Puzzle functions and possibility!
    Thanks a lot! :bye:

    talpa

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