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ambient lightning

Home Forums Graphics / Blender ambient lightning

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  • #78032

    Hi, im trying to figure out a very simple and optimized workflow for creating “realistic” environment lightning, preferably a sunlight to make shadows and glossiness on different surfaces, + ssao, the hdr lightning is great for outdoors when only outdoors, but if you want to go inside, or under a bridge or something, that hdr lightning doesnt work, you basically get outside lightning indoors. is there a way to have two seperate world shaders? one for outside, and one for innside? or any other alternatives?. i cant simply go ahead and bake lightnings, since this is a very dynamic project.

    #78033
    kdv
    Participant

    You can use cubemaps for interiors.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

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