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Alpha transparency error

Home Forums Bug Reports and Feature Requests Alpha transparency error

Viewing 8 posts - 1 through 8 (of 8 total)
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  • #73328
    hans
    Customer

    Hi
    In terms of alpha transparency, I conducted some tests and found that it is normal when two models with transparency have the same front. When one model faces forward and the other model faces backward, the part with alpha on both models will disappear (as shown in the figure).

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    #73434

    Can you share the example file? We can’t reproduce the behaviour.

    Co-founder and lead graphics specialist at Soft8Soft.

    #73896
    hans
    Customer

    Okay, here are the attachments

    #73983
    hans
    Customer

    Hello
    I tested the standard material transparency earlier (which is important because it supports double-sided mapping, has fewer material nodes, and requires less computation).

    Today, I tested the transparency of physical materials again and found that when models with transparency are crossed together, there will be confusion, and some opaque areas will also become transparent.

    Moreover, whether it is the transparency of standard materials or physical materials, it does not support glow (glow does not work when HDR rendering is activated in the export settings).

    The following is the attachment.

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    #73985
    hans
    Customer

    After multiple attempts, the sample file cannot be uploaded (it only has 2mb)

    • This reply was modified 6 months, 1 week ago by hans.
    • This reply was modified 6 months, 1 week ago by hans.
    #74000

    Sorry, can’t download anything from this file sharing service, because I do not understand where to click. You can zip your project and upload it to Verge3D network and share the link here.

    Co-founder and lead graphics specialist at Soft8Soft.

    #74026
    hans
    Customer
    #74097

    Yes, it’s known behaviour. It’s a problem of sorting transparent faces. May be some day we will solve it but now you can solve it by two way on your choise:
    1. Separate all faces of Box002 object so each face will be separate object with pivot in it’s center
    2. Change Blend Type of Material #0 to Coverage.

    Co-founder and lead graphics specialist at Soft8Soft.

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