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Add other light source

Home Forums Graphics / Blender Add other light source

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #25480
    gr8temi
    Participant

    I currently tried implementing an emission shader on a plane which gives lightning to the floor, to do this I had to use irradiance volume which is a light probe in blender. whenever I do a sneak peek I don’t see the baked eevee lights. How do I include this light in my verge3D rendering. Thanks

    #25481

    How do I include this light in my verge3D rendering.

    This light type not supported, lightprobes too. the only way is to bake it to a lightmap texture.

    Co-founder and lead graphics specialist at Soft8Soft.

    #25485
    gr8temi
    Participant

    Alright Thanks. Do you have a tutorial I can follow on how to go about the lightmap texturing

    #25487

    Something like this

    Co-founder and lead graphics specialist at Soft8Soft.

    #25508
    gr8temi
    Participant

    The Lightmap is not working for my use case. I am trying to create a lightbulb that casts light to the floor and I am using eevee rendering. Are there examples of bulb lightning using this rendering type you can share?. Thanks

    #25526

    Can you share a reference.

    Co-founder and lead graphics specialist at Soft8Soft.

Viewing 6 posts - 1 through 6 (of 6 total)
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