Home › Forums › General Questions › About the deformation modifier in 3dmax!
- This topic has 19 replies, 4 voices, and was last updated 4 years, 5 months ago by web.
-
AuthorPosts
-
2019-07-20 at 9:30 am #17135Yearning for the futureCustomer
I am sorry, because this may be a novice problem!When I try to use verge3d to produce works, I need to use some deformation modifiers in 3dsmax to complete some animation transformation effects, but verge3d does not seem to support much, I would like to ask, which modifiers can verge3d support?How do I control them in verge3d?
2019-07-22 at 6:46 am #17157Mikhail LuzyaninStaffOnly skin modifyer supported, may be morph modifyer will be supported in the near future.
Co-founder and lead graphics specialist at Soft8Soft.
2019-07-22 at 6:54 am #17161Yearning for the futureCustomerHi, thanks for your help.I was aware of this problem before, so I deliberately used blender to create the effects I needed.But I still can’t use the shape key to make the animation I need.What should I do?I select the export modifier and other check boxes!
2019-07-22 at 7:10 am #17162Mikhail LuzyaninStaffHi, thanks for your help.I was aware of this problem before, so I deliberately used blender to create the effects I needed.But I still can’t use the shape key to make the animation I need.What should I do?I select the export modifier and other check boxes!
Can you share your blend file?
Co-founder and lead graphics specialist at Soft8Soft.
2019-07-22 at 7:14 am #17163Yearning for the futureCustomerI have uploaded the file to the attachment. I just started using this software this morning, so I may have made some stupid questions. I hope you don’t mind!Thank you for your help!
2019-07-22 at 7:16 am #17164Mikhail LuzyaninStaffSeems like it’s to big to be attached? can you upload it somewhere and share the link?
Co-founder and lead graphics specialist at Soft8Soft.
2019-07-22 at 7:19 am #17165Yearning for the futureCustomerNot very important, I have uploaded the attachment when I replied, didn’t you receive it? :)
2019-07-22 at 7:52 am #17168Mikhail LuzyaninStaffnope. I think it too big for the forum to be attached.
Co-founder and lead graphics specialist at Soft8Soft.
2019-07-22 at 8:13 am #17169Yearning for the futureCustomerOh!This……Sorry, I’m a Chinese user, I don’t know where to upload the file, so you can receive my file…
I think I can describe my animation effect: I add shape key to object B as the binding object of mesh deformation of object A, and change the shape of object A by changing the shape of object B;This process is correct in blender!2019-07-22 at 8:19 am #17170Mikhail LuzyaninStaffSeems you do all right, to figure out the problem we need to see the file. May be you can simplifie it so it will weight less and you can attache it to the forum.
Co-founder and lead graphics specialist at Soft8Soft.
2019-07-22 at 8:33 am #17171Yearning for the futureCustomerAlthough I tried hard to compress the file size, I still couldn’t meet the condition limit, so I exported the FBX format, but after importing it, it seems that I need to re-add the mesh deformation modifier to object A and bind it, I’m sorry…
2019-07-22 at 8:36 am #17173Yearning for the futureCustomerI can’t see if the attachment has been uploaded here, but I’m sure the file size is ok because it’s only 451KB
2019-07-22 at 8:53 am #17174Mikhail LuzyaninStaffI can’t see if the attachment has been uploaded here, but I’m sure the file size is ok because it’s only 451KB
Yes, still can’t get it. Can you send it to me on email ?
Co-founder and lead graphics specialist at Soft8Soft.
2019-07-22 at 9:06 am #17175Yearning for the futureCustomerHello, I have sent the document to your E-mail address.Thanks for your help!
2019-07-22 at 9:34 am #17180Mikhail LuzyaninStaffYou made it using modifyer it will not work that way, you need to convert it to shapekeys before and animate, or export to mdd file and import it again to get shapekeys set to your object. Here’s your example with correction.
Attachments:
You must be logged in to view attached files.Co-founder and lead graphics specialist at Soft8Soft.
-
AuthorPosts
- You must be logged in to reply to this topic.