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About adding ended puzzle function to audio

Home Forums Puzzles About adding ended puzzle function to audio

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  • Author
    Posts
  • #79030
    nsxdjx
    Participant

    When I need to stop the animation event after processing the audio playback, I only see play, pause, stop in the puzzle. Why is there no ended? Can you add corresponding functions?

    #79031
    nsxdjx
    Participant

    When I need to stop the animation event after processing the audio playback, I only see play, pause, stop in the puzzle. Why is there no ended? Can you add corresponding functions?

    #79033
    xeon
    Customer

    You can use the IsPlaying puzzle to check if the audio is still playing back and if not then do some action. You can also attach an isPlaying to a DoWhile loop if needed.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

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