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A bug noticed in collision detection

Home Forums Bug Reports and Feature Requests A bug noticed in collision detection

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    Posts
  • #69592
    visualizer
    Customer

    Hi
    I think noticed one bug here it is.
    When I created a file with collision material to stairs it very well works in browser window. Where user can climb up as it happens in “Firstperson Camera”

    However same file when I tested on Quest3 in VR mode; it allowed me to pass through the stairs. It didn’t detect the collision.
    Is that any wat possible to happen ?

    #69605
    kdv
    Participant

    First Person controls are not used in VR at all. It’s not a bug of collision detection when using FP controls, it’s an issue of logic (puzzles) used in the VR mode for moving. Read this topic to the end.

    VR Controller Navigation (Quest 2)

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #69895
    visualizer
    Customer

    Oh I see.
    Its all about that, the puzzles are not set for VR mode.

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