Home › Forums › General Questions › 3ds Max vs Blender Comparability(Features, Performance) with Verge 3d
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2024-06-01 at 3:54 pm #74491naderusParticipant
Which one of those software has better compatibility with V3d?
We are open to using either of them but I wonder if there is any limitation of using software to others in v3d or not? For example, blender can support flame in v3d but 3ds max doesn’t support ye.2024-06-01 at 4:09 pm #74492kdvParticipantBlender
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-06-03 at 3:34 am #74501xeonCustomerAnother vote for Blender far better suited for V3D. Not to mention its free.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-06-03 at 5:33 am #74504Yuri KovelenovStaffHi naderus,
Every tool from the supported list (Blender, 3ds Max, Maya) has its own strengths and weaknesses. I think it’s better to choose the tool which you are familiar with the most. As of the fire demo, we haven’t ported it to 3ds max yet, but in principle there should not be any issues.
2024-06-04 at 4:29 am #74527xeonCustomerYuri makes some good points, but it depends on other factors too. If you are a freelancer, why pay for 3D software you don’t need. Max is $1875 per year per seat in the US. Blender is free. If you are a business owner…. 10 seats of max $18,750 per year….when it could be zero for the same output? No brainer there. As a freelancer you also have to consider profit vs expenses…need to hire a freelancer to help you out on your project….Maya and Max artist will cost more than a Blender artists because of the cost they have to pay to keep their software up…not necessarily because their work is or isn’t any better.
If you are a 3D artists already, making the switch to Blender is simple and free too…lots free online tutorials. Once you get the basics of it you are on your way.
However, if your current pipeline is Max or Maya, making the switch can seem daunting but you are about about to enter V3D in which you will need to rely on tutorials and this forum at least in the beginning.
Just take a look at the number of threads and the frequency of the threads between Max, Maya and Blender. The frequency of Blender threads is far beyond the other two combined…and the frequency and wait time for someone to provide a response is much shorter on the Blender side. Some of this difference is due to the maturity of the blender version but just roll back a few days/weeks or months and you will see the biggest reason to go the Blender route.
I am a Max, Maya and Blender artists / producer and for V3D projects our v3d teams are strictly Blender. The reason isn’t just the money its also the ability to know you can migrate your older files forward to any version of Blender. If you have clients that stick around for years this is a game changer.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-06-06 at 11:10 am #74590naderusParticipantThanks to all of you for your answers, it helps me a lot.
Now it is clearer to me but I also explain my situation:
Our clients design their factories, plants, and refineries, .. in software like PDMS, and Autodesk Plant 3d which can be exported to fbx or dwg format. Our target is to overlay real-time data from our SCADA system into this model via a web socket.Usually, these 3d models are quite huge and the file size is something between 100 to 300MB.
In my experience, Blender can’t import dwg and I need to convert the file to dxg to be able to import it into Blender but dxg creates some artifacts in the final result which I need to clean them by hand. On the other hand, fbx works fine for Blender. The problem is PDMS doesn’t support fbx to export!!!
At the same time, in my benchmark I see Blender 4.x has a better viewport fps compared to 3ds MAX which surprised me as Blender 3.x is not good at all, but in v3d 3ds MAX has slightly better fps. (Maybe I did something wrong)
This viewport FPS is really important to me because our Scene has a huge number of polygons which causes sometimes editing get impossible.
So I prefer to pay money for 3d software(3ds Max, Maya) or learn something new (blender) to achieve better performance in both 3d software and v3d final view.- This reply was modified 6 months, 2 weeks ago by naderus.
2024-06-06 at 11:39 am #74593kdvParticipantin my benchmark I see Blender 4.x has a better viewport fps compared to 3ds MAX which surprised me as Blender 3.x is not good at all
Do you use Cycles for previewing in Blender? In Eevee FPS is always as high as possible (vSync).
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-06-06 at 3:43 pm #74595xeonCustomerI am sure you already know this but you will not be able to use the models that are natively exported by PDMS or Autodesk Plant in WebGL / Verge3d without significant model optimization. The models these applications create are good for their original purpose but are way too large for an interactive app (.exe) or use in a browser.
I strongly suggest you take a look at your triangle count. The recommended scene size is 500,000 triangles. If you are going to use lights it the recommended count is reduced. In practice for desktop browser applications you can get upwards to 1,500,000 triangles and still be very performant if you are careful. If you are going to release it as an executable, then 25,000,000 triangles is possible with careful optimization.
There are many FBX importing into Blender works very well. If you are having issues opening large files, export the file into smaller chunks, optimize that in blender save that as file 1 and repeat until you have optimized all the parts then append all your optimized files to have a usable file.
As far as formats go…there are a number of file conversion programs available.
Here is an example: https://www.okino.com/default.htmHowever, model optimization when starting with CAD sources can take much longer than creating the entire interactive. Often times, a good modeler can use the CAD file as reference and just create far lower triangle count game level assets. Other times simple tools like decimate in side blender can do the trick. Depends on your needs.
Good luck.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com -
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