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3ds max Morpher modifier and stretched textures

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  • #46762
    peet
    Customer

    Hi all! :)

    I have a quick question about an issue, that I couldn’t solve.

    I am using a Morpher modifier on one of my objects which is almost working perfectly with the “set morph factor” but the texture uvw map somehow does not work when I export to verge3d.
    Inside 3ds max working properly but when I export and try in verge3d the texture stretching when the morph factor working.

    Do you have any good solution on how can I fix this?

    Thank you in advance for any good ideas. :)

    Best,
    Peet

    #46959

    Yes, unfortunally it’s not supported dynamically. You need to change texture scale instead or solve this somehow else.

    Co-founder and lead graphics specialist at Soft8Soft.

    #46962
    peet
    Customer

    Hello Mikhail,

    Thank you for your feedback.

    I have found a solution but I need to make 218 unwrap uvw modifier with different ID channels, because of the different morph targets. In verge3d add an assign material puzzle and change the materials according to the actual parametric changes.

    It’s a huge pain in the ass but at least working. :wacko: :yahoo:

    I am still happy if anybody has a better solution. :)

    Best regards

    #46972

    :good:

    Co-founder and lead graphics specialist at Soft8Soft.

    #50374
    sumax
    Customer

    Hi, Mikhail
    Unfortunately, I encountered this situation in my project. can you describe more about changing texture scale?

    Thanks! :wacko:

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    #50488

    You can do it by changing tiling of the textures with special controllers set in MAX and puzzles Set Value on changing morh factors.

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    Co-founder and lead graphics specialist at Soft8Soft.

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