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3Ds Max 2018 – control Bloom Effect in HDRI

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  • #35821
    rdias
    Customer

    Hi there,

    Is there a way that you can control the ‘Post-Processing’ Bloom effect only for assigned object/s in the scene within the 3Ds Max or with the support of Puzzles?

    My issue is, the HDRI map I’m using has two softboxes. All I want is just one object in my scene to be effected by the ‘Post-Processing’ Bloom effect.

    But when I apply the ‘Post-Processing’ Bloom effect, it applies to the entire scene, including the HDRI map’s white/bright spots.

    It would be fantastic if I can control the Bloom by material/object ID.

    Any possibilities pls?
    Many thanks for considering my request.

    #35851

    Is there a way that you can control the ‘Post-Processing’ Bloom effect only for assigned object/s in the scene within the 3Ds Max or with the support of Puzzles?

    Thre’s no way to do this. Bloom effects only for the whole scene.

    Co-founder and lead graphics specialist at Soft8Soft.

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