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3D configurator model to AR

Home Forums Puzzles 3D configurator model to AR

Viewing 12 posts - 31 through 42 (of 42 total)
  • Author
    Posts
  • #53858
    pimmartens
    Participant

    Thanks for the help Vern! Maybe this is also something that Yuri and his team can look into.

    #53863
    vern
    Customer

    Yeah I hope they see this forum thread and reply to it too. :)
    It looks like something I could make a solution for but would need to be through code. It’s something I will look into once I free up some time from my current projects.

    #53864
    vern
    Customer

    Also this issue should only affect iOS, Android AR should work great with morph targets.
    It would be awesome if there’s an easy fix that we just haven’t seen just yet.

    #53865
    pimmartens
    Participant

    Yes, the problem is only with iOS. But we can’t really release a AR feature when it’s only working on Android. ;-)

    #54249
    kdv
    Participant

    Look here: shape keys are now supported )))

    AR plugin for iOS

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #55392
    pimmartens
    Participant

    Thanks, the plugin works great.

    I’m now only haven as issue with the materials. Since we’re scaling our models using shapekeys, we’re using materials that project a texture on the side and a texture on the top.
    But these materials seem to ‘complex’ to be exported to Apple Quick View.
    Does anybody have suggestions on I we can make the materials compatible with Apple Quick View without making the textures stretch when using the shapekeys?

    #55399
    kdv
    Participant

    The problem is in the gltf 2.0 compatible material. Textures can be applied using UV only…

    P.S. I would recommend to hide/show different variants of a model textured properly or have several materials applying them according to the chosen shape.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #56522
    kdv
    Participant

    Since we’re scaling our models using shapekeys, we’re using materials that project a texture on the side and a texture on the top.

    You can use this workaround to scale textures after morphing. The model must be exported via glTF 2.0 (.glb/.gltf), not via Verge3D exporter.

    https://v3d.net/bdd

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #56675
    pimmartens
    Participant

    The problem is in the gltf 2.0 compatible material. Textures can be applied using UV only…

    P.S. I would recommend to hide/show different variants of a model textured properly or have several materials applying them according to the chosen shape.

    Hi kdv77kdv,

    We’re still working with your plugin. But have encountered a problem. We are now replacing the textures in our configurator when entering AR. Unfortunately it’s taking too long to replace in the textures in the glTF materials. Because of this it won’t show the model in AR.
    We’ve tried to create a delay, but iOS (AR Quick Look) won’t listen to it?
    Do you perhaps know a solution for this?

    Thanks in advance!

    #56676
    kdv
    Participant

    We’ve tried to create a delay

    Where? It’s useless. In fact, the plugin puzzle is just an event listener for the “Enter AR” button. I’ll think about what can be done…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #66807
    jojopellerin
    Customer

    Hi,

    When I try to export 2 objects at once it says “Object requires a new version of IOS”. Nevertheless, both objects show perfectly when not together.
    I have a recent Iphone up to date.

    Do you know what I could be missing ?
    Thank you!

    #66808
    kdv
    Participant

    The “export to USDZ” puzzle won’t work with a list of objects or a group of objects. It requires only ONE object. If you want to export two objects you should parent the second object to the first one and export only the first object. Or you can export Scene which is a parent for all objects in the scene.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

Viewing 12 posts - 31 through 42 (of 42 total)
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