- This topic has 41 replies, 6 voices, and was last updated 1 year, 3 months ago by kdv.
-
AuthorPosts
-
2022-06-16 at 10:05 am #53193pimmartensParticipant
Hi,
I’m trying to scale my model through shape keys as you can see in the attached image. That works great when looking at it in 3d. But when I open it in AR, the model is back to it’s original size.
How do I keep my morph factor when exporting to USDZ?
Thanks!
Attachments:
You must be logged in to view attached files.2022-06-17 at 2:46 pm #53256vernCustomerSo is ‘1’ the scale you want when going into USDZ or are you changing that number again somewhere else?
2022-06-17 at 2:58 pm #53257pimmartensParticipantThe ‘1’ is just to see if I was able to get the scaled model in AR. Later I want to have more morph shapes.
2022-06-17 at 3:23 pm #53261vernCustomerTry putting all of the puzzles below the 2 morph puzzles in a ‘after seconds’ puzzle from the Time tab. I’d say try 2 or 3 seconds just to test and make sure it doesn’t have to do with the morph targets not being finished when the USDZ is exported. Let me know if it’s still the same issue.
2022-06-21 at 9:14 am #53414pimmartensParticipantHi Vern, it still opens in the same size. I’ve added a screenshot of the puzzle in case I’ve misunderstood your explanation.
Attachments:
You must be logged in to view attached files.2022-06-24 at 3:56 am #53580vernCustomerOk yeah you did set the ‘after seconds’ puzzle correctly.
If you’re ok with sending your project or a sample of it that replicates the issue I would be more than willing to check it to figure out why it isn’t updating.
2022-06-24 at 8:01 am #53596pimmartensParticipantThanks for the help Vern! I’ve attached the project.
2022-06-24 at 8:06 am #53599pimmartensParticipantTest to see if the attachment is working… Does the attachment need to be approved or something before it shows it in the post?
2022-06-24 at 11:26 am #53603kdvParticipantDoes the attachment need to be approved or something before it shows it in the post?
Nope. They just don’t allow to attach archives ))) Use cloud services…
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2022-06-24 at 11:49 am #53604pimmartensParticipant2022-06-25 at 6:32 am #53625vernCustomerI get an error when trying to open or when trying to unzip your AR Test 2 folder that you sent.
Can you send it again as a .zip instead of a .rar folder?
Also be sure to check that you can download it from here once you add it because if you can’t than that means no one else can either.
2022-06-27 at 6:58 am #53652pimmartensParticipantIt seems to work fine for me. I’ve added a new version in a .zip.
2022-06-28 at 5:15 am #53691vernCustomerI’m going to test it fully tomorrow but I think I see the problem already.
It looks like you have the AR button set up twice, especially if you copied from the Augmented_Reality demo.In the meantime try this:
1. Save all of the puzzles you have in your test to the library.
2. Start a new project using the base template (Standard Light template for example)
3. Add the saved puzzles to that new project and export your model from Blender to Verge3D.
4. See if it works as intended now.
Let me know your results.
2022-06-28 at 7:18 am #53694pimmartensParticipantI’ve tried following your steps. I ended up with a scene where I can rotate my model, but no way to get into AR.
After copying the code from the .html file of the ar demo and the placing the enter_AR_button.png in the media folder I was able to open it in AR, but nothing seems to have changed.2022-06-30 at 4:16 pm #53770vernCustomerI’m still looking into this problem. It seems that USDZ files do not support morph targets. I’m looking to see if there’s still a way to send the morphed model to USDZ.
-
AuthorPosts
- You must be logged in to reply to this topic.