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3D Buttons in VR are performance killers

Home Forums General Questions 3D Buttons in VR are performance killers

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #72567
    tomtm
    Customer

    Hi,

    Something I d‘like to share.
    In VR mode, things like on hover or on click use a lot of performance if you use 3d objects like cubes or so.
    It‘s much better to use only 2d shapes for buttons.

    This is something which took me a long time to find out, because it makes some strange fps drops which I was searching on other stuff.

    #72582
    xeon
    Customer

    I have never notice any issues with degradation of performance on whenclicks on 3D objects vs 2D objects. You mentioned you have FPS drops when you use 3D objects as buttons?
    If you a simple scene with a 3d object and a simple hide object on click….this is causing FPS drops and performance issues? What version of V3D are you using?

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #72583
    kdv
    Participant

    In VR mode, things like on hover or on click use a lot of performance if you use 3d objects like cubes or so

    Do you experience the same here https://v3d.net/qef?

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #72592
    tomtm
    Customer

    I have never notice any issues with degradation of performance on whenclicks on 3D objects vs 2D objects. You mentioned you have FPS drops when you use 3D objects as buttons?
    If you a simple scene with a 3d object and a simple hide object on click….this is causing FPS drops and performance issues? What version of V3D are you using?

    I’m using latest Verge3d 4.6 and Blender 4.1
    I have an animated Character in the scene with shape keys for face expression and also hair via
    hair cards.
    But even if I disable the keyshape animations, it’s not the thing which it drops the frame rate.
    It’s really the buttons.

    here is a puzzle how I puzzled the button funtctions.

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    #72594
    tomtm
    Customer

    In VR mode, things like on hover or on click use a lot of performance if you use 3d objects like cubes or so

    Do you experience the same here https://v3d.net/qef?

    Hi kdv

    Ah I see, you added the controllers and vibration to it :-) how cool.
    The performance in the scene is quite well, drops sometimes to 83 frames.
    But I guess, it’s not so intensive like my scene with an animated character and 2 lights.
    I just see, if the buttons are out of view it’s nearly constant 90 fps in my scene.

    #72596
    kdv
    Participant

    Seems like your buttons (meshes) are the problem. Not puzzles. Try to disable puzzles but do not remove the buttons and see the result.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

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