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3 UVmap channel support

Home Forums Bug Reports and Feature Requests 3 UVmap channel support

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  • #21431
    NaxosCG
    Customer

    Hello,

    I think Verge3D supports 2 UV channels, that is good, but a 3rd one would help :

    1 for diffuse, 1 for bump and 1 for AO / Lightmap.

    Regards.

    "1+1=3... for large values of 1"

    #21434

    There’s no limitation on UV-Map in VErge3D you can use as much as you want (but in fact it depended by device how much UV-maps can be used).

    Co-founder and lead graphics specialist at Soft8Soft.

    #21436
    NaxosCG
    Customer

    Ok, great.
    Does that mean that it could be ok on a PC, but not on a tablet ?

    "1+1=3... for large values of 1"

    #21439

    Yes, there’s different limits for different devices.

    Co-founder and lead graphics specialist at Soft8Soft.

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