- This topic has 19 replies, 4 voices, and was last updated 1 year, 8 months ago by gf3d.
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2023-02-25 at 3:35 pm #60674gf3dCustomer
Hi guys,
I´ve just uploaded 2 new projects of mine….
the first is a private project…just for fun
for this one a computer is needed which has a gameplay performance
1.488.993 polygons….205 objects..29 lights
437 Textures ( 98 MB ) partly upto 5K
The shadows on the floor are texture baked….all the others are
realtime shadowsits a first person location situated in a medieval township….
it has 2 diferent lightsettings which can be activated by clicking
on buttons all over the scenery…the second one is a customer job that should run on a “normal” computer….
Have fun
Greets
Ger
2023-02-25 at 11:37 pm #60675kdvParticipantLooks loke the first app exceeds 4gb threshold per tab in Chrome and doesn’t work…
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-02-26 at 1:14 am #60676xeonCustomerBoth working here. Big for sure. Keep up the good work.
May want to check you console log for some 404 errors that can be easily addressed.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2023-02-26 at 11:05 am #60677gf3dCustomerto kdv…..
it should run….best on google chrome…as long as your hardware
is good enoughGreets
Ger
2023-02-26 at 11:24 am #60678gf3dCustomerto Xeon…
i had a look at the console log…..
it doesn´t say much to me
what does it mean …..all of the problems i noticed have to to with the v3d.js….java script……
Maybe sou can tell me more about it…
Greets
Ger
2023-02-26 at 12:05 pm #60679kdvParticipantIt runs in Firefox. Takes a lot of time to load but runs. Chrome returns the “Out of memory” error. The process manager showed that the tab consumes over ~4Gb of memory and stops loading. That’s in Win7 ))) In Win10 runs as expected in Chrome
Attachments:
You must be logged in to view attached files.Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-02-26 at 3:14 pm #60688gf3dCustomerto kdv…win7..who wonders
and loading time…its a lot of shaders that need to be compiled…
at my PC its about 30 seconds….locally…and about 40 seconds over the internett…..as far as i can say compiling is not really
multiprocessor supportedGreets
Ger
2023-02-26 at 3:25 pm #60689kdvParticipant.as far as i can say compiling is not really
multiprocessor supportedIn Chrome it’s supported. In Firefox it isn’t. Firefox doesn’t support
KHR_parallel_shader_compile extension
30-40 secs it’s when all resources are already cashed (over 400 download requests). The first time is rather long ))) It takes over 6Gb of video memory and over 8 Gb of RAM. As for me, it’s a little too much for a WebGL app… You could compress textures to.ktx2
and not use non-power-of-two textures like 5000×5000 to reduce video memory consumption significantly…Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-02-26 at 5:50 pm #60690gf3dCustomerto kdv….
thanks for the info about multiprocessor compiling support
i know its a big thing for webgl….
the 5 k textures are only 2 of them….for the floor of the scenery
its a 5 level mix texture and only the shadows are 5k ( black white and only 1,4 MB )the amount of MB for all he textures is only 99 MB ( 438 Texture images)
they are allready heavely compressed..wthout losing too much quality.i tried .ktx2 texture compression….but it took far longer too load
and as i stated its a fun projekt for me ….and only meant for those
who have lets say “better hardware”….for customer projects this is of course not the way..
Bur thanks for the comments
Greets
Ger
2023-02-26 at 7:08 pm #60691kdvParticipant1.488.993 polygons…
The actual tris count is a little higher )))
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-02-26 at 9:52 pm #60693gf3dCustomerlol, the amount of triangles rendered, what i meant was the amount of
polygons 3dmax calls….2023-02-26 at 10:16 pm #60694kdvParticipantOne more question: why did you use 4 shadow casters in the open-air scene? Usually the sun is only one ))) Use only one shadow caster and the amount of the rendered tris will mush less.
the amount of MB for all he textures is only 99 MB ( 438 Texture images)
and they all consume ~6Gb of video memory. It doesn’t matter if you use 100Mb of compressed .jpg images or 400Mb of .png images or 4Gb of .bmp images… Their resolution matters. The difference between 1k file and 4k file in the
.jpg
format is not so noticable, ~800kb. But in video memory this difference is significant, 4k takes ~80Mb more than 1k.Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-02-27 at 5:22 am #60695Yuri KovelenovStaff2023-02-27 at 7:43 am #60705gf3dCustomerto kdv…..its 1 sun…casting shadows and 3 more lights
casting shadows locally …when the scene is darkened…Greets Ger
2023-02-27 at 7:47 am #60706gf3dCustomerto Yuri…
thanks a lot…..i love it as well
being in involved in gamedesign in the past its very nice to see
what is possible with webgl…..using contemperary hardware..Greets
Ger
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