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2.9.0 pre-release 3: HDR

Home Forums Bug Reports and Feature Requests 2.9.0 pre-release 3: HDR

Viewing 8 posts - 1 through 8 (of 8 total)
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  • #9077
    illussimo
    Customer

    For now, I have great results with 2.9.0 pre-release 3. :good:
    There are a few issues:
    HDR lighting, if enabled (in Puzzles), the strength setting has to be set to a very low level and needs some post-processing for best results. (see attachments)
    Blenders native scene lights are EXR images and they prevent export. Will V3D also support EXR images? (see attachment)
    Thanks for the great work already done,
    :bye: Simone

    #9087

    EXR has less compression and has some extra data that do not need for using it as lighting. I converted some HDRi used for one of our future demo scenes and EXR took more amount of memory some of them took more than 5-6 times.

    Co-founder and lead graphics specialist at Soft8Soft.

    #9102

    The HDR pipeline will obtain some improvements in 2.9pre4 build. Regarding EXR, there are plenty of tools both online and offline that can convert EXR to HDR.

    Chief 3D Verger | LinkedIn | Twitter

    #9112

    EXR can be easely converted using Blender, just open it in the Image/UV editor and Save As HDR format.

    Co-founder and lead graphics specialist at Soft8Soft.

    #9118
    illussimo
    Customer

    It’s no problem to convert EXR to HDR in Gimp. The thing is, that Verge3D users should be made aware that the native Blender 2.8 background images like all other EXR images should be converted first to HDR before they can use them.

    What about the light settings mentioned in the first part of this test report. Has the difference in lighting between Eevee (darker) and the V3D result (lighter) to do with Blenders 2.8 Filmic color management? Can Filmic be implemented in WebGL?
    That would be great! :yes:
    With my light settings in Blender and the post-process settings in Puzzles, I get pretty good results! It is an example of how things can be tweaked for now.
    I hope the above little beta test examples give some useful information.
    Good luck with making Verge3D super cool! B-)
    :bye: Simone

    #9125

    Hi Simone,

    We are thinking about implementing Filmic, but not sure if we can do it for 2.9. Thanks for the feedback though! :good:

    Chief 3D Verger | LinkedIn | Twitter

    #10166
    mcolinp
    Customer

    I would really like to see Filmic implemented as well!

    #10172

    Filmic is in our TODO list!

    Chief 3D Verger | LinkedIn | Twitter

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