Dear friends!
We decided it is time to further expand our community by embracing Autodesk Maya, a powerful 3D authoring tool particularly used to create content for video games and interactive applications. We intend to eventually deliver a Maya-to-WebGL integration built on top of the glTF standard.
Today we released an “alpha” build of our new product Verge3D for Maya. It is just the first step, so we only deliver a simplistic exporter to glTF 2.0 format with a basic set of functionality:
- poly-based and NURBS-based geometry with UVs, normals and tangents
- glTF-compliant PBR materials with base color, metalness, roughness, emission and normal map components
- HDR environment and image-based lighting
- whole-object animation with loop mode, offset and repeat count options
- multi-material support
- outlining, LZMA compression, anti-aliasing, HDR rendering export options
- camera settings (control mode, limits, speeds, panning)
- ambient, directional, point and spot lights with color, intensity, and falloff settings
Nevertheless, this alpha version is already usable thanks to the powerful toolkit which we have been developing for 2 years – the App Manager and the visual scripting editor Puzzles. These tools allow a non-coder to create full-scale interactive WebGL applications for various industries such as e-commerce, e-learning, AR/VR experiences or browser games.
With the first alpha version we include just 2 demos: the Simple Configurator which show how a customizable animated model can be put in WebGL environment, and Spinner, a 3D product view integrated with the popular online store system WooCommerce. More demos and functionality will be added in the coming months.
We believe that with Maya on board, Verge3D will become even more widespread and mature solution for creating professional WebGL graphics. Thus the new integration will be beneficial to the users of the Blender and 3ds Max versions of Verge3D in the long term.
Download Verge3D for Maya and try it out now! We’d appreciate your feedback and suggestions on the dedicated community forum.
Hi Yuri,
good job!!
P.s.
for C4D?
Thanks! C4D is definitely next in the line!
Perfect!
:D
Hi Yuri,
Wow! I was waiting for Maya version from long time,
some queries,
Does it supports Arnold Materials or only Maya Phong, blinn etc.
Thanks,
Mudassir
Thanks for your interest! Both Arnold and standard materials will be supported.
This is great! do you know if there are any plans to support other standard materials such as VRay or Redshift Materials? Looking forward to working with this!
Thank you! For now we plan that only Arnold and “standard” materials will be supported.
Verge3D for Maya is out! Read the official press release article https://www.soft8soft.com/verge3d-for-maya-released/