Time Puzzles
These puzzles count time and trigger time-based events.
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Contents
Puzzles Reference
after
Waits for a specified amount of time and then triggers puzzles placed inside the "do" slot.
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every
Waits for a specified amount of time and then triggers puzzles placed inside the "do" slot. Then repeats.
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every frame
Triggers puzzles placed inside the "do" slot every rendering frame (normally at the rate of 60 frames per second).
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elapsed delta
Outputs the amount of time (in seconds) passed from the previous rendering frame. Can be used with the "every frame" puzzle to implement frame-independent animation.
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elapsed total
Outputs the amount of time (in seconds) passed from the application start. Can be used with the "every frame" puzzle to implement procedural animation and various visual effects.
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set timer
Triggers puzzles placed inside the "do" slot after the specified delay. Repeats this action the amount times specified in the "repeat" slot each after the same delay. The specified ID can be used to override or cancel the timer.
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remove timer
Removes a previosly set timer by using its ID.
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system date / time
Returns system date and time. Enable the GMT checkbox in order to get time of the UTC/GMT zone instead of the local time zone.
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