Selectors

The puzzles from this category are used to select 3D objects, groups, animation clips and materials to fit in other puzzles.

Selector visual programming blocks

Contents

Puzzles Reference

select object

The drop-down contains an alphabetized list of all objects on the scene.

Select object visual programming block

all objects

Denotes all objects on the scene so that an operation can be applied to them in bulk.

All objects visual programming block

This puzzle is not iterable, e.g. it can't be used as input for the for each in list puzzle. To iterate over a list of objects, use the get objects from puzzle.

select group

The drop-down contains an alphabetized list of all object groups presented in the scene. An operation can be applied to a group of objects in bulk.

Select group visual programming block

What the "group" actually represents depends on your modeling suite. In Blender, this is collection of objects (the most top-level "Scene Collection" is never exposed to Puzzles):

Blender collection

In 3ds Max, this can be either group ("Furniture") or selection set ("Furniture2"):

3ds Max group and selection set

In Maya, this can be either group ("Furniture") or set ("Furniture2"):

Maya group and object set

The "select group" puzzle is not iterable, e.g. it can't be used as input for the for each in list puzzle. To iterate over a list of objects, use the get objects from puzzle.

select animation

The drop-down contains an alphabetized list of all animation clips presented in the scene. An animation clip is named according to the object to which animation is applied in Blender, 3ds Max or Maya.

Select animation visual programming block

select material

The drop-down contains an alphabetized list of all materials that are present in the scene.

Select material visual programming block

get by name

Select an entity (object, group, animation clip, or material) given by its name.

Get by name visual programming block

The most common use case for this puzzle is dynamic scene loading, when the names of the loaded entities can't be selected via the list-based selectors.

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