Post-processing Puzzles

These puzzles are used to setup various post-processing effects.

Post-processing visual programming blocks

For usage example, check out the Postprocessing demo (source files available in the Asset Store).

Contents

Live Preview

The post-processing puzzles support the live preview feature. With live preview enabled, you can tweak the post-processing effects and get the result in the Puzzles viewport without the need to run or save/reload your puzzles.

Live preview feature is enabled by default and supported when there are no inputs connected to your puzzle:

Post-processing live preview in visual programming editor

Puzzles Reference

afterimage

Enable or change parameters of the afterimage (motion blur) effect.

Visual programming block to setup afterimage effect

Parameters:

bloom

Enable or change parameters of the bloom effect.

Visual programming block to setup bloom effect

Parameters:

brightness/contrast

Allows for tweaking brightness and contrast of the rendering.

Visual programming block to modify brightness or contrast

Parameters:

depth of field

Enable or change parameters of the depth of field (DOF) effect.

Visual programming block to setup DOF effect

Parameters:

grayscale

Enables the grayscale effect.

Visual logic block to render 3D in grayscale

simple refraction

Enables an easy refraction effect for a specified material.

Visual logic block to render simple refraction

Parameters:

screen space reflection/refraction

Enables screen space reflection/refraction (SSR) effect.

Visual programming block to setup SSR effect

Parameters:

SSR example script

remove post-effects

Removes post-processing effects. The puzzles mode removes all effects except outline and ambient occlusion, which is assigned in the modelling suite.

Visual programming block to remove post-processing

Having Troubles with Puzzles?

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