Logic Puzzles
These puzzles provide conditional expressions to perform different computations or actions depending on whether a condition is met.
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Contents
Puzzles Reference
if / else
With these puzzles, you can implement branching (control flow) in your puzzles.
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Suppose, you got a cube and a sphere in your scene. When the user clicks on the sphere, you want to hide it, but only if the user has clicked on the cube before. Such a scenario can easily be implemented with a variable for remembering if the cube has ever been clicked:
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Sometimes you need to compare a variable with multiple values, and thus need more branches. In this case, you can expand the if puzzle by clicking on the gear icon and dragging out more slots: elseif or else.
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As a result, you'll be able to fill up the newly created slots with any actions you want to happen in your scenario:
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comparison
This puzzle compares two values and outputs a logical value as the result of comparison.
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Instead of explicitely using the true / false values as in the example above, you can leverage any other puzzles such as text to set a value for a variable. In this case, however, you will additionally need the comparison puzzle to be able to check textual values. The result of comparison (true or false) is then supplied to the if / else puzzle:
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Here is a more advanced example: hide the sphere only if the user clicked on the cube 3 times:
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logical operators AND / OR
You can further detail your comparisons by using the logical AND / OR operators.
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Example:
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logical operator NOT
You can negate the result of a logical expression (convert true to false and back) by using the logical operator NOT.
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Example:
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true / false
The logic puzzles operate with only two values, true and false, also known as Boolean values.
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These values are returned as output by the comparison puzzle, as well as by the logical operators AND / OR and NOT, and supplied as inputs to the branching puzzles if / else and test.
null
The null value, strictly speaking, is not related to logical algebra. If a variable is set to null, it means it is not set to true or false, but rather left "undecided".
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You can use null to explicitely initialize a newly created variable.
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test
Sometimes you can make your puzzles a bit more compact or more convient to use by leveraging the test puzzle which returns value right away.
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Example:
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