HTML Puzzles
These puzzles manipulate HTML elements.
Contents
- What is HTML DOM?
- Puzzles Reference
- add HTML element
- remove HTML element
- set property
- get property
- create css rule
- style constructor
- set style
- get style
- set css rule
- event
- get event property
- DOM object selector
- query selector
- call method
- create canvas elem
- draw line
- remove line
- bind element
- unbind element
- init fullscreen
- open web page
- social share link
- set URL param
- take screenshot
- get URL data
- download file
- open file
- opened file
- drop file to
- How to specify URL paths to web resources
- Data URL Links
What is HTML DOM?
HTML DOM (Document Object Model, see techie stuff here) is a programmatic interface to an HTML page. Basically, this means you can modify your app not only by editing its source code, but also by executing various Puzzle blocks. For example, you can add new HTML elements, customize how the page looks, draw something on top of your models, take sceenshots, download files etc.
Puzzles Reference
add HTML element
Creates an HTML element with a specified type and identifier (corresponds to id attribute) and adds it to, right before, or right after the specified existing HTML element.
The in parent doc checkbox should be enabled if the created element is located in the parent HTML document (i.e. when app's .html file is embedded using iframe).
For example, to create a red-colored link to the Soft8Soft website, you might use the following puzzles:
Allowed elements:
Element | Description |
---|---|
a | Hyperlink. Use the "href" property to define the link destination, and "textContent" or "innerHTML" to define the link text. Alternatively, you can add any clickable elements directly to this element by using the same add HTML element puzzle. |
b | Display inner text (specifed with "textContent" or "innerHTML" property) with the bold font. |
br | Insert like brake. |
button | Creates a clickable button. |
canvas | Low-level element used to render 2D or 3D graphics. |
dialog | Defines a dialog element. |
div | Defines a container for other elements. Also, by using CSS, it can be modified to represent just everything — icons, images, buttons, preloaders, etc. |
form | Defines a form, a container element for <input> or <textarea> elements used to represent user input. |
h1..h6 | Page headings from bigger to smaller. The heading text specified with the "textContent" property. |
iframe | Defines an inline frame, aka sub-page. The URL of the sub-page is defined by the "src" property. |
img | Image element. The URL to the image asset should be provided in the "src" property. |
input | Input element. Use the "type" property to specify the type of this element, such as: "text" , "checkbox" , "file" , "radio" , "number" , etc. |
label | Label element. Used to specify text labels for form fields such as <input> or <textarea> . |
li | List item. Should be inserted in <ul> or <ol> to define unordered or ordered list. |
link | Element used to include files with CSS styles or define browser favicons. |
ol | Ordered list. Use the <li> elements to define the list items. |
option | Option item in the <select> element. |
p | Defines a paragraph. The paragraph text can be specified with the "textContent" property. |
script | Used to include (and run) JavaScript. The URL to the script should be provided in the "src" property. |
select | Defines a selection list. Use the <option> element to define the list items. |
span | Defines a container for some text. |
style | Used to include CSS styles directly into the page. To provide CSS code, use the "textContent" property. |
table | Table element. |
td | Defines a cell in a <table> . |
th | Defines a header cell in a <table> . |
tr | Defines a row in a <table> . |
textarea | Multiline text input. |
ul | Unordered list. Use the <li> elements to define the list items. |
video | Video element. The URL to the video file should be provided in the "src" property. |
remove HTML element
Removes an HTML element with a specified identifier. The in parent doc checkbox should be enabled if the removed element is located in the parent HTML document (i.e. when app's .html file is embedded using iframe).
set property
Sets a property for an HTML element with a specified id. The in parent doc checkbox should be enabled if the HTML element is located in the parent HTML document (i.e. when app's .html file is embedded using iframe). This puzzle also works with lists of element ids.
Property | Description |
---|---|
action | Specifies action URL for the <form> element. |
alt | Specifies an alternate text when the original element fails to display. |
checked | Specifies checked state for a checkbox/radio element. |
className | Sets the value of the class attribute of an element. |
download | Specifies that the target will be downloaded when a user clicks on the hyperlink. |
disabled | Specifies that the specified element/group of elements should be disabled. |
height | Specifies the height of the <img> , <audio> , <video> , <canvas> , or <iframe> element. To specify dimensions for other elements use CSS properties. |
href | Specifies the URL of the page the link goes to. |
htmlFor | Specifies target element ID for the `<label> element. |
id | Specifies a unique id for an element. |
innerHTML | Sets the HTML content of an element. |
loop | Specifies that the <audio> /<video> will start over again, every time it is finished. |
max | Specifies the maxmum value for <input> element. |
method | Specifies how to submit the contents of the <form> element to the server. Also can be set to "dialog" for the special dialog forms. |
min | Specifies the minimum value for <input> element. |
muted | Specifies that the <audio> /<video> element should be muted. |
name | Specifies element name. This name is used for form submissions. |
placeholder | Hint that describes what should be typed in <input> or <textarea> element. |
rel | Specifies the relationship between the current document and the linked document. Can be used for <a> , <form> , or <link> element. |
required | Boolean value which specifies whether the form element value is required. |
returnValue | Value returned when `<dialog> element is closed. |
scrollLeft | Sets the number of pixels an element's content is scrolled horizontally. |
scrollTop | Sets the number of pixels an element's content is scrolled vertically. |
src | Specifies the URL of the loaded file for <img> , <video> , <script> , or <iframe> elements. |
step | Sets increment/decrement value for <input> elements of type "number" , "range" , or "date" . |
style | Specifies an inline CSS style for an element. |
tabIndex | Sets the tabIndex property for an element. |
target | Specifies the target for where to open the linked document or where to submit the form. |
textContent | Sets the text content of an element. |
title | Specifies extra information about an element. |
type | Specifies the type of the <input> element, e.g. "number" , "text" , "file" , "radio" . |
value | Specifies the value of the <input> , <button> , or <option> element. |
volume | Specifies volume for the <audio> /<video> element. |
width | Specifies the width of the <img> , <audio> , <video> , <canvas> , or <iframe> element. To specify dimensions for other elements use CSS properties. |
get property
Gets a property from an HTML element with a specified id. The in parent doc checkbox should be enabled if the HTML element is located in the parent HTML document (i.e. when app's .html file is embedded using iframe)..
Property | Description |
---|---|
action | Gets action URL for the <form> element. |
alt | Gets an alternate text when the original element fails to display. |
checked | Gets the checked state of the checkbox/radio element. |
className | Gets the value of the class attribute of an element. |
clientHeight | Gets the element height including padding, but excluding border, scrollbar, or margin. |
clientWidth | Gets the element width including padding, but excluding border, scrollbar, or margin. |
disabled | Gets the disabled state of the element. |
download | Gets the download attribute on the element. |
duration | Gets playback duration for <audio> /<video> element. |
ended | Returns true if <audio> /<video> playback has ended. |
height | Gets the height specified for <img> , <audio> , <video> , <canvas> , or <iframe> element. |
href | Gets the URL of the page the link goes to. |
htmlFor | Gets target element ID for the `<label> element. |
id | Gets a unique id for an element. |
innerHTML | Gets the HTML content of an element. |
innerHeight | Gets the browser window viewport height, including scrollbar (if any). |
innerWidth | Gets the browser window viewport width, including scrollbar (if any). |
loop | Gets looping state of the <audio> /<video> element. |
max | Gets the maxmum value of <input> elements. |
method | Shows how the contents of the <form> element should be submitted: "get" , "post" , or "dialog" . |
min | Gets the minimum of <input> element. |
muted | Gets muted state of the <audio> /<video> element. |
name | Element name. |
offsetHeight | Gets the element height including padding, border, and scrollbar, but not margin. |
offsetWidth | Gets the element width including padding, border, and scrollbar, but not margin. |
paused | Returns true if <audio> /<video> playback was paused. |
placeholder | Hint that describes what should be typed in <input> or <textarea> element. |
rel | Gets the relationship between the current document and the linked document. This property can be obtained from <a> , <form> , or <link> element. |
required | Boolean value which specifies whether the form element value is required. |
returnValue | Value returned when `<dialog> element is closed. |
scrollHeight | Gets the element height including padding, but excluding border, scrollbar, or margin. Contrary to clientHeight this value includes total height of the element, including the content that is not viewable due to scrolling. |
scrollLeft | Gets the number of pixels an element's content is scrolled horizontally. |
scrollTop | Gets the number of pixels an element's content is scrolled vertically. |
scrollWidth | Gets the element width including padding, but excluding border, scrollbar, or margin. Contrary to clientWidth this value includes total height of the element, including the content that is not viewable due to scrolling. |
scrollX | Gets the number of pixels the browser window is scrolled horizontally. |
scrollY | Gets the number of pixels the browser window is scrolled vertically. |
src | Gets the URL of the loaded file. |
step | Gets the increment/decrement value for <input> elements of type "number" , "range" , or "date" . |
style | Gets an inline CSS style for an element. |
tabIndex | Gets the tabIndex property of the element. |
target | Gets the target for where to open the linked document or where to submit the form. |
textContent | Gets the text content of an element (and all its children). |
title | Gets extra information about an element. |
type | Gets the type of the <input> element. |
value | Gets the value of the <input> , <button> , or <option> element. |
volume | Gets the volume of the <audio> /<video> element. |
width | Gets the width specified for <img> , <audio> , <video> , <canvas> , or <iframe> element. |
create css rule
Creates a new CSS rule. The in parent doc checkbox should be enabled if the style sheets belong to an external HTML document (i.e. when app's .html file is embedded using iframe).
style constructor
Creates a string with CSS style declarations separated by semicolons.
For example, you can use the following puzzles to create a green button located in the top left corner:
set style
Sets a CSS property for an HTML element with a specified id. The in parent doc checkbox should be enabled if the HTML element is located in the parent HTML document (i.e. when app's .html file is embedded using iframe). This puzzle also works with lists of element ids.
get style
Gets a CSS property from an HTML element with a specified id. The in parent doc checkbox should be enabled if the HTML element is located in the parent HTML document (i.e. when app's .html file is embedded using iframe).
This puzzle can be very useful to make 3D configurators. For example, you can use the following setup to assign material color from the background color of some HTML element:
set css rule
Sets a CSS property for a specified CSS rule (found in .css files of an application). The in parent doc checkbox should be enabled if the style sheets belong to the parent HTML document (i.e. when app's .html file is embedded using iframe).
event
Registers an event listener for an HTML element with a specified id. The in parent doc checkbox should be enabled if the HTML element is located in the parent HTML document (i.e. when app's .html file is embedded using iframe). Once an event occurs, the puzzles placed in the do slot are triggered. Also works with lists of element ids.
Event | Description |
---|---|
beforeunload | Happens when the page is about to unload. |
blur | Occurs when some element loses focus. In most cases this one is registered on the window object to detect when the browser tab is no longer active. |
change | Happens when <input> , <select> , or <textarea> is changed. |
click | Event which happens when element is clicked. This is the most widely used event. |
dblclick | Event which happens when element is duble-clicked. |
deviceready | Used only for Cordova applications. Fires when the app is fully loaded. |
ended | Fires when <audio> or <video> playback has finished. |
focus | Occurs when some element gets focus. In most cases this one is registered on the window object to detect when the browser tab is active again. |
fullscreenchange | Occurs when element switched to (or from) fullscreen mode. In most cases this event is registered on the document object. |
input | Happens when <input> or <textarea> is changed. |
keydown | Fires when the user presses on some keyboard key. The event key property contains the key pressed. See also the Keyboard Controls library. |
keypress | Fires when user press on some keyboard key. This event is considered deprecated, always use keydown event instead. |
keyup | Fires when the user releases some keyboard key. The event key property contains the key released. See also the Keyboard Controls library. |
load | Occurs when page or element is loaded. The most frequently used entities to register the event for is window (for entire page) and <img> (to handle the moment the image is fully loaded). |
message | Used to handle incoming messages from another frames, possibly located on a different hosts. The event data property contains the message received. |
mousedown | Happens when the mouse button is pressed over the element. |
mouseenter | Happens when the mouse pointer is moved onto the element. |
mouseleave | Happens when the mouse pointer is moved out of the element. |
mousemove | Happens when the mouse pointer is moved over the element. |
mouseout | Happens when the mouse pointer is moved out of the element. |
mouseover | Happens when the mouse pointer is moved onto the element. |
mouseup | Happens when the mouse button is released over the element. |
pause | Fires when <audio> or <video> playback has paused. |
pointercancel | Occurs when there are unlikely to be any more pointer events. |
pointerdown | Happens when the pointer is pressed over the element. |
pointerenter | Fires when the pointer is moved onto the element. |
pointerleave | Happens when the pointer is moved out of the element. |
pointermove | Happens when the pointer is moved over the element. |
pointerout | Happens when the pointer is moved out of the element. |
pointerover | Fires when the pointer is moved onto the element. |
pointerup | Happens when the pointer is released over the element. |
resize | Occurs when the browser window has been resized. Should be registred on the body element. |
resume | Fires when <audio> or <video> playback has resumed. |
scroll | Happens then the scrollbar is being scrolled. |
touchend | Occurs when a finger is removed from a touch screen. |
touchemove | Fires when a finger is dragged over the screen. |
touchstart | Happends when a finger is placed on a touch screen. |
wheel | Occurs when the mouse wheel rolls over the element. |
get event property
Outputs the value of a property of an event generated by the event puzzle.
Event Property | Description |
---|---|
button | Mouse button pressed: 0 — left, 1 — middle (wheel), 2 — right. |
code | The code of the key that triggered the keydown , keypress , or keyup event. |
data | Event data. Returned by input or message events. |
isPrimary | Indicates the primary pointer. |
pageX, pageY | The X and Y coordinates of the mouse pointer or touch. Works with click , dblclick , mouse... , or pointer... events. |
key | The keyboard key that triggered the keydown , keypress , or keyup event. |
offsetX, offsetY | The X and Y coordinates of the mouse pointer or touch. Works with click , dblclick , mouse... , or pointer... events. |
pointerType | Pointer device type: "mouse" , "pen" , or "touch" . |
target.checked | State for a checkbox/radio element on which the event occured. |
target.id | ID of the element on which the event occurred. |
target.value | Value of the <input> , <button> , or <option> element on which the event occurred. |
touches.length | A number of touches that are currently in contact with the surface. |
touches[0].pageX, touches[0].pageY touches[1].pageX, touches[1].pageY |
The X and Y coordinates of the first/second pointer. |
targetTouches.length | A number of touches that are currently in contact with the surface. |
targetTouches[0].pageX, targetTouches[0].pageY targetTouches[1].pageX, targetTouches[1].pageY |
The X and Y coordinates of the first/second pointer. |
which | Mouse button pressed: 0 — left, 1 — middle (wheel), 2 — right. This event is considered deprecated, always use the button event instead. |
DOM object selector
Depending on the selected entity this puzzle returns:
- container
- Canvas container element — an HTML element which contains a rendered scene.
- window
- DOM window object — a browser tab or an iframe to which an HTML document is loaded.
- document
- DOM document object — the root node of an HTML document.
- body
- DOM body object — the
<body>
element of an HTML document.
query selector
Returns the first HTML element that matches a specified CSS selector.
call method
Call method for the specified DOM object: element or event.
The supported methods include:
- blur
- Bring the specified HTML element out of focus.
- click
- Simulate click on the element.
- close
- Close the element. This method works only for
<dialog>
elements andwindow
object. - focus
- Set the focus at the specified HTML element. Focused elements receive keyboard inputs, e.g. when the user presses Enter/Space keys.
- postMessage
- Send the message to the specified
<iframe>
element orwindow
object. The message can be of any type: string, number, array, dictionary, etc. - preventDefault
-
Should be called inside event handler. Upon execution, the browser won't react to the current event. For example, if you assign the
click
event handler to some checkbox and callpreventDefault
, the checker won't react. - show
- Show the
<dialog>
window. - showModal
- Show the
<dialog>
window and prevent any interaction with the page until the dialog is closed. - stopPropagation
-
Should be called inside event handler. Upon execution, the browser forbids propogations of the current event (e.g. calling event handlers for other elements). For example, if you assign the
keydown
event handler todocument
and callstopPropagation
, the keyboard won't work for the scene (e.g. ASDF or arrow keys won't move the camera). - a new tab
- Open URL in a new tab. To overcome the browser restriction which prevents opening new tabs, you must use this puzzle inside when clicked or event puzzle.
- the same tab
- Open in the same tab.
- the same tab (ignore frames)
- Open in the same tab. Used for iframe-ed apps to open page inside the top-most browsing context.
- the same tab (parent frame)
- Open in the same tab. Used for iframe-ed apps to open page inside the parent browsing context.
- replace URL (no reload)
- Just put a given URL to the browser address bar.
- entire URL
- Full page URL, e.g. "https://www.example.com/my_awesome_app.html?image_url=https://www.uploadserver.com/path/to/image.jpg".
- page name
- Name part of the URL, e.g. "my_awesome_app.html" for "https://www.example.com/my_awesome_app.html".
- parameters
- Dictionary with page parameters, e.g. {"image_url": "https://www.uploadserver.com/path/to/image.jpg"}.
- host name
- Host name, e.g. "www.example.com"
- to save previously taken screenshots
- to preserve application state by saving a dictionary (or a list) to a *.json file
- to export models in glTF format for further processing
- to generate textual pricing information, quotes, reports etc.
- data
- File contents encoded in Data URL format.
- name
- File name.
- extension
- File extension without leading dot: txt, jpg, mp3, etc...
- size
- File size in bytes.
- mime type
-
File media type (aka MIME type).
List of mime types typically used by Verge3D applications include:
application/json JSON file, can also be used for glTF assets. application/octet-stream Binary (.bin) file. audio/mpeg MP3 file. image/jpeg JPEG image. image/png PNG image. text/csv A file with comma-separated values (CSV). text/plain Plain text file (TXT). video/mp4 MPEG-4 video. - open web page — web page to go.
- replace texture — path to the texture.
- load sound — path to the sound asset.
- load scene — glTF asset.
- create text object — font.
- C:\Users\User\Documents\verge3d_apps\my_app\my_scene.gltf
- /Users/User/Downloads/my_sound.mp3
- /home/user/Desktop/my_texture.jpg
- Relative
-
These paths specified relatively to the app HTML:
- my_scene.gltf or ./my_scene.gltf — the scene located in the same directory as the app HTML file.
- sounds/my_sound.mp3 — the sound located in the sounds subdirectory of the directory where app HTML stored.
- ../textures/my_texture.jpg — the texture located in the textures directory which is located one level up (thats why two dots for) from the directory of the app HTML file.
- Absolute
- These used to specify paths when you know where exactly the resource is located on the web server:
- https://www.my_host.com/my_app/my_scene.gltf — the scene stored in the my_app directory on the my_host server.
- /my_app/fonts/my_font.woff — the font stored in the fonts subdirectory of the my_app directory on whatever (its name is not known or does not matter) host.
- Data URL
- Special kind of URL which represents encoded resource which is not stored on a web server. We use such links to return data generated or retrieved by some puzzles. Read more about them here.
create canvas elem
Creates a canvas element with id, width, and height attributes. Use this puzzle with replace texture to create canvas textures.
Once created, the canvas becomes available for drawing on it via JavaScript. You can update the canvas inside the runCode() function of your_app_name.js module or by using the exec script puzzle.
To update the canvas, retrieve the canvas texture by its ID (specified as id attribute):
var canvasTex = puzzles.canvasTextures['my_canvas'];
After that, you can access the HTML canvas element as follows:
var canvas = canvasTex.image;
You can use the standard methods available for drawing on the HTML canvas. For example, the following listing draws a blue smiling face on white background:
var ctx = canvas.getContext("2d");
ctx.fillStyle = 'white';
ctx.strokeStyle = 'blue';
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.beginPath();
ctx.arc(75, 75, 50, 0, Math.PI * 2, true); // Outer circle
ctx.moveTo(110, 75);
ctx.arc(75, 75, 35, 0, Math.PI, false); // Mouth (clockwise)
ctx.moveTo(65, 65);
ctx.arc(60, 65, 5, 0, Math.PI * 2, true); // Left eye
ctx.moveTo(95, 65);
ctx.arc(90, 65, 5, 0, Math.PI * 2, true); // Right eye
ctx.stroke();
Finally, if you’d like the updates to become immediately visible in the 3D rendering, you should mark the canvas texture as dynamic:
canvasTex.needsUpdate = true;
For usage example, check out the Canvas Texture demo (source files available in the Asset Store).
draw line
Connects a specified 3D object with a specified HTML element by a dynamically updated line. The in parent doc checkbox should be enabled if the HTML element is located in the parent HTML document (i.e. when app's .html file is embedded using iframe). You can also set the width, color and offset for the line.
remove line
Removes a previously created line from a specified object.
bind element
Makes a specified HTML element follow the center of a specified 3D object in screen space. The in parent doc checkbox should be enabled if the HTML element is located in the parent HTML document (i.e. when app's .html file is embedded using iframe).
Notes:
You can use the add annotation puzzle instead and customize the look of the annotations as described here.
unbind element
Unbinds the specified HTML element, previously binded to an object. The in parent doc checkbox should be enabled if the HTML element is located in the parent HTML document (i.e. when app's .html file is embedded using iframe).
init fullscreen
Makes a specified HTML element behave as a fullscreen mode button - the first click on it triggers entering the fullscreen mode, the second click exits fullscreen. Puzzles placed in the "on enter do" and "on exit do" slots are triggered upon entering or exiting the fullscreen mode. Puzzles placed in the "if unavailable do" are triggered if fullscreen is not supported by the browser (e.g. iOS Safari).
open web page
When this puzzle is triggered, a specified URL is opened in a new or in the same browser tab depending on the drop-down selection. When triggered from the Puzzles editor, it will ask for a user confirmation before leaving the tab.
Options:
social share link
Generates a link for sharing your application in popular social media.
set URL param
Assigns or updates a value of a parameter in a specified URL by automatically forming a valid query string if necessary, and returns the updated URL.
This puzzle may be useful in situations when the configuration data of an application are stored in its URL. For example, you can specify an image to be used as a texture in the following way:
https://www.example.com/my_awesome_app.html?image_url=https://www.uploadserver.com/path/to/image.jpg
You can upload a texture, retrieve its server-side path and save it to the image_url parameter of the app URL as follows:
For usage example, check out the Custom Image demo (source files available in the Asset Store).
take screenshot
Takes a screenshot of the viewport and outputs it in Data URL format.
You should also enable screenshots for your app using the configure application puzzle, otherwise black images will be produced.
get URL data
Retrieves URL data of the window to which an application is loaded:
The in parent doc checkbox should be enabled if the HTML element is located in the parent HTML document (i.e. when app's .html file is embedded using iframe).
This puzzle may be useful in situations when the configuration data of an application are stored in its URL. For example, you can specify an image to be used as a texture in the following way:
https://www.example.com/my_awesome_app.html?image_url=https://www.uploadserver.com/path/to/image.jpg
Then you can retrieve the image_url parameter, load and apply the texture as follows:
For usage example, check out the Custom Image demo (source files available in the Asset Store).
download file
Downloads content specified in Data URL format to a file. You can also pass text, dictionary, or list data to be downloaded as text or JSON file. In such case, the given object will be automatically converted to the appropriate Data URL.
This puzzle can be used, for example:
open file
Invokes the browser's native dialog window for selecting files from the user's device. Once the user have selected a file, returns the file's contents/info by means of the opened file puzzle.
opened file
Returns file contents or metadata.
Options:
drop file to
Returns a file dragged from a file manager (or other program) and dropped to the given HTML element inside the browser window. Once the user have dropped the file, returns its contents/info by means of the opened file puzzle.
You can activate the optional drag over slot to handle file movement events. For example, you can use it along with the raycast puzzle to highlight the objects below the cursor/touch.
How to specify URL paths to web resources
For some puzzles one should specify the URL (aka URI) paths to some web resource, e.g:
When talking about URL paths, you need to understand that these are completely different from the paths you see on your local machine because all resources on the web are accessed indirectly, by means of web browsers that fetch resources from web servers.
Basically that means you never specify URL paths like these:
Paths on the web specified only with forward slashes (/) and can be:
Data URL Links
Data URL (aka Data URI) is a convenient method to embed various assets, such as images, glTF models, sounds, JSON or CSV inside links (techie stuff).
For example, the following link represents small Verge3D logo:
data:image/png;base64,
iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAMAAAAoLQ9TAAAABGdBTUEAALGPC/xhBQAAACBjSFJN
AAB6JgAAgIQAAPoAAACA6AAAdTAAAOpgAAA6mAAAF3CculE8AAABvFBMVEUAAAAASKUAAFsAvukA
RaMA3voAAEoARaQARKMARqQARqQARKMARaQARqQAQ6IATagCcLwCcbwATagARqQASaYARqQASKUC
argASKUARqQASqYASKUAR6QAT6kAT6kAR6QAR6UASaUASaUAR6UARKMBWq8BWq8ARKMAQqECaLcC
abgAQqEAQaECbboCbroAQaECbrsCbroCabcCa7kCb7sCbrsARaQARaQElNAEldEGrd4GseEDg8cD
hcgGtOIGrt8Eks8I1/cFqNwBUqsAQ6IBVKwGrN4Ekc8El9IJ5/8HvOcBU6sASqYDdb8CdL4ASaYB
VawHv+gJ5/4EltII0PIJ4PsCc70ARqQEjs0J4vwJ4fsEi8sARaMDdr8J4fwI0fIJ3/sGuuYATKcC
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In Puzzles, we use Data URL links extensively, as they provide convenient way to pass file-like data between different Puzzles blocks. For example, you can use the open file or drop file to puzzles to load some file (image or data). Then you can make changes in your scene according to that file. After that, you can upload the modified scene (or maybe some data, such as price list document) back to the user machine by using the download file, or maybe upload that file to the server with send data puzzle. In all these cases, the data will be transferred using the Data URL format.
For usage example, check out the Custom Image demo (source files available in the Asset Store).
It's also quite easy to debug data in Data URL format. Simply use the print to console puzzle, then open the browser console to observe the output, then click on the printed URI inside the console to preview the data in the separate browser tab.
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