Events

The puzzles from this category handle user-generated events: mouse clicks / touches, hovering and dragging.

Visual programming blocks for handling user events

Contents

Puzzles Reference

when clicked

Waits until a user clicks on a specified 3D object (or any object in a specified list or group, or any object on the scene if the all objects puzzle is used) — then runs puzzles in the do slot.

Visual programming block to handle when clicked event

If the enable "if missed" action checker enabled in the gear popup, additional if missed: do slot appears. The puzzles in this slot are triggered when the user clicks on some other object or on the background.

Visual programming block to handle missed click

The advanced event options checker in the gear popup activates the following properties:

Visual programming block to handle advanced clicks
x-ray
Allow clicking the object behind any unclickable objects. Useful for clicking objects located behind semi-transparent surfaces or objects rendered above all (decalls or x-rayed geometries).
double click / tap
Execute puzzles in response to double click (desktops) or double tap events (mobiles).
mouse buttons
Execute puzzles only for the specified mouse buttons: left, middle, or right.

picked object

Returns an object a user has clicked on. Intended for use with the when clicked puzzle.

Picked object visual programming block

when hovered

Waits until a user hovers over/out a specified 3D object (or any object in a specified list or group, or any object on the scene if the all objects puzzle is used) — then runs puzzles in the over/out: do slot.

Visual programming block to handle when hovered event

This puzzle works only on devices controlled by the mouse cursor, i.e. desktops and laptops. On touch screen devices it will do nothing.

The advanced event options checker in the gear popup activates the following property:

x-ray
Allow hovering behind other objects. Useful for outlining objects located behind semi-transparent surfaces or objects rendered above all (decalls or x-rayed geometries).

hovered object

Returns an object a user has hovered over. Intended for use with the when hovered puzzle.

Hovered object visual programming block

This puzzle works only on devices controlled by the mouse cursor, i.e. desktops and laptops. On touch screen devices it will do nothing.

when moved

Tracks any movements (position, rotation and scale) of a specified object (or any object in a specified list or group, or any object on the scene if the all objects puzzle is used). Runs puzzles in the start: do slot if an object started moving, keeps running puzzles in the while moving: do slot until an object stops moving, then runs puzzles in the stop: do slot. The velocity parameter denotes a per-second change of any coordinate (x, y or z) of either of position, rotation or scale that is required to trigger this puzzle.

Visual programming block to capture movements of 3D objects

when dragged

Waits until a user drags over a specified 3D object (or any object in a specified list or group, or any object on the scene if the all objects puzzle is used) with the mouse or a touch gesture — then generates movement data for using in a drag move, drag rotate or drag scale puzzle.

Visual scripting block to handle object dragging

The advanced event options checker in the gear popup activates the following properties:

Advanced object dragging
x-ray
Allow dragging the object behind other objects. Useful for dragging objects located behind semi-transparent surfaces or objects rendered above all (decalls or x-rayed geometries).
mouse buttons
Drag only with the specified mouse buttons: left, middle, or right.

The enable start action and enable drop action checkers activate the corresponding slots used to capture the events of started and stopped dragging.

Additional slots for object dragging block

drag move

Moves a specified 3D object (or all objects in a specified list or group, or all objects on the scene if the all objects puzzle is used) in accordance to dragging movement data generated by the when dragged puzzle. Use the mode drop-down menu to limit the movement to a particular axis or plane, or set XYZ to move freely in all directions.

Drag move visual programming block

The use "space" option checker in the gear popup activates the space drop-down menu:

Advanced drag move
world
Perform movements in world coordinates, e.g. ignore any parent-child relations for the object. This mode is used by default.
parent
Perform movements relatively to the parent object.
local
Perform movements relatively to the object itself.

drag rotate

Rotates a specified 3D object (or all objects in a specified list or group, or all objects on the scene if the all objects puzzle is used) in accordance to dragging movement data generated by the when dragged puzzle. Use the mode drop-down menu to limit the rotation to a particular axis.

Drag rotate visual coding block

The use "space" option checker in the gear popup activates the space drop-down menu:

Advanced drag rotate block
world
Perform rotations in world coordinates, e.g. ignore any parent-child relations for the object. This mode is used by default.
parent
Perform rotations relatively to the parent object.
local
Perform rotations relatively to the object itself.

drag scale

Scales a specified 3D object (or all objects in a specified list or group, or all objects on the scene if the all objects puzzle is used) in accordance to dragging movement data generated by the when dragged puzzle. Use the mode drop-down menu to limit scaling to a particular axis or set XYZ to scale the object uniformly.

Drag scale visual programming block

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