Creates a cube texture made up of six images.
const loader = new v3d.CubeTextureLoader();
loader.setPath('textures/cube/pisa/');
const textureCube = loader.load([
'px.png', 'nx.png',
'py.png', 'ny.png',
'pz.png', 'nz.png'
]);
const material = new v3d.MeshBasicMaterial({ color: 0xffffff, envMap: textureCube });
CubeTexture is almost equivalent in functionality and usage to Texture. The only differences are that the images are an array of 6 images as opposed to a single image, and the mapping options are v3d.CubeReflectionMapping (default) or v3d.CubeRefractionMapping
See the base Texture class for common properties.
If set to true
, the texture is flipped along the vertical axis when uploaded to the GPU. Default is false
.
Read-only flag to check if a given object is of type CubeTexture.
See the base Texture class for common methods.
For more info on how to obtain the source code of this module see this page.