Scenes allow you to set up what and where is to be rendered by Verge3D. This is where you place objects, lights, and cameras.
Create a new scene object.
Defines the background of the scene. Default is null
. Valid inputs are:
zoom
or view
are ignored.
Sets the blurriness of the background. Only influences environment maps assigned to Scene.background. Valid input is a float between 0
and 1
. Default is 0
.
Attenuates the color of the background. Only applies to background textures. Default is 1
.
Whether background rendered with tone mapping or not. Default is true
.
Sets the environment map for all physical materials in the scene.
However, it's not possible to overwrite an existing texture assigned to MeshStandardMaterial.envMap. Default is null
.
A fog instance defining the type of fog that affects everything rendered in the scene. Default is null
.
Read-only flag to check if a given object is of type Scene.
Array with post-processing passes used to render the scene. This array is used as temporary storage by the GLTFLoader.
Forces everything in the scene to be rendered with the defined material. Default is null
.
An instance of a reflection light probe that adds environment IBL to all scene objects.
The material used to generate world environment.
For more info on how to obtain the source code of this module see this page.