This type of render target represents an array of textures.
width — the width of the render target, in pixels. Default is 1
.
height — the height of the render target, in pixels. Default is 1
.
depth — the depth/layer count of the render target. Default is 1
.
Creates a new WebGLArrayRenderTarget.
See WebGLRenderTarget for inherited properties
The depth of the render target.
The texture property is overwritten with an instance of DataArrayTexture.
See WebGLRenderTarget for inherited methods
For more info on how to obtain the source code of this module see this page.