This is almost identical to an Object3D. Its purpose is to make working with groups of objects syntactically clearer.
const geometry = new v3d.BoxGeometry(1, 1, 1);
const material = new v3d.MeshBasicMaterial({color: 0x00ff00});
const cubeA = new v3d.Mesh(geometry, material);
cubeA.position.set(100, 100, 0);
const cubeB = new v3d.Mesh(geometry, material);
cubeB.position.set(-100, -100, 0);
// create a group and add the two cubes
// these cubes can now be rotated / scaled etc as a group
const group = new v3d.Group();
group.add(cubeA);
group.add(cubeB);
app.scene.add(group);
See the base Object3D class for common properties.
Read-only flag to check if a given object is of type Group.
A string 'Group'. This should not be changed.
See the base Object3D class for common methods.
For more info on how to obtain the source code of this module see this page.