MaterialUtils
A module containing useful utility methods to work with Verge3D materials.
Methods
- mat — material instance.
- oldTex — texture to be replaced.
- newTex — a new texture.
Replace one texture by another in the given material. Currently this method supports only MeshNodeMaterial and MeshStandardMaterial materials.
Dispose all textures found in the given material. Currently this method supports only MeshNodeMaterial and MeshStandardMaterial materials.
- name — material name.
- color — material diffuse color.
- opacity — material opacity.
- profile — material profile, specifies which nodes will be used to compose the node graph. One of
"blender"
, "max"
, "maya"
.
Generate node-based diffuse (lambert) material with the given color
and opacity
params.
- name — material name.
- envTex — texture used for environment lighting.
- bkgTexOrColor — texture or color used for background.
Create node-based material which can be used for environment lighting and scene background.
- profile — material profile, specifies which nodes will be used to compose the node graph. One of
"blender"
, "max"
, "maya"
.
- params — (optional) additional material properties.
Generate node-based standard PBR material with the given set of parameters:
- color
- Material base color. Default is
'white'
.
- opacity
- Material opacity value. Default is
1.0
(opaque).
- metalness
- Material metalness value. Default is
0
(non-metallic).
- roughness
- Material roughness value. Default is
1
.
- emissive
- Material emissive color. Default is
'black'
.
- emissiveIntensity
- Material emissive color intensity. Default is
1
.
Source
For more info on how to obtain the source code of this module see this page.