This is used internally by ReactAreaLights for calculating shadows.
Similarly to point light shadows, rectangular light shadows require up to 6 times more draw calls compared to directional or spot light shadows. They also consume more GPU memory. So you better use them only if it's absolutely necessary.
Creates a new RectAreaLightShadow. This is not intended to be called directly — it is called internally by ReactAreaLight.
See the base PointLightShadow class for common properties.
Read-only flag to check if a given object is of type RectAreaLightShadow.
See the base PointLightShadow class for common methods.
The set shadow param puzzle allows to enable/disable casting or receiving shadows in a visual manner.
For more info on how to obtain the source code of this module see this page.