This light globally illuminates all objects in the scene equally.
This light cannot be used to cast shadows as it does not have a direction.
const light = new v3d.AmbientLight(0x404040); // soft white light
app.scene.add(light);
color — (optional) Numeric value of the RGB component of the color. Default is 0xffffff
(white).
intensity — (optional) Numeric value of the light's strength/intensity. Default is 1
.
Creates a new AmbientLight.
See the base Light class for common properties.
Read-only flag to check if a given object is of type AmbientLight.
See the base Light class for common methods.
The following puzzles work with the ambient lights:
For more info on how to obtain the source code of this module see this page.