Creates an one-sided polygonal geometry from one or more path shapes.
const x = 0, y = 0;
const heartShape = new v3d.Shape();
heartShape.moveTo(x + 5, y + 5);
heartShape.bezierCurveTo(x + 5, y + 5, x + 4, y, x, y);
heartShape.bezierCurveTo(x - 6, y, x - 6, y + 7,x - 6, y + 7);
heartShape.bezierCurveTo(x - 6, y + 11, x - 3, y + 15.4, x + 5, y + 19);
heartShape.bezierCurveTo(x + 12, y + 15.4, x + 16, y + 11, x + 16, y + 7);
heartShape.bezierCurveTo(x + 16, y + 7, x + 16, y, x + 10, y);
heartShape.bezierCurveTo(x + 7, y, x + 5, y + 5, x + 5, y + 5);
const geometry = new v3d.ShapeGeometry(heartShape);
const material = new v3d.MeshBasicMaterial({ color: 0x00ff00 });
const mesh = new v3d.Mesh(geometry, material) ;
app.scene.add(mesh);
shapes — array of shapes or a single shape. Default is a single triangle shape.
curveSegments — number of segments per shape. Default is 12
.
See the base BufferGeometry class for common properties.
An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
See the base BufferGeometry class for common methods.
For more info on how to obtain the source code of this module see this page.