Creates meshes with axial symmetry like vases. The lathe rotates around the Y axis.
const points = [];
for (let i = 0; i < 10; i++) {
points.push(new v3d.Vector2(Math.sin(i * 0.2) * 10 + 5, (i - 5) * 2));
}
const geometry = new v3d.LatheGeometry(points);
const material = new v3d.MeshBasicMaterial({ color: 0xffff00 });
const lathe = new v3d.Mesh(geometry, material);
app.scene.add(lathe);
(0, -0.5)
, (0.5, 0)
, and (0, 0.5)
which creates a simple diamond shape.12
.0
.This creates a LatheGeometry based on the parameters.
Procedural geometry is fun. However, in real life applications this feature is rarely needed. It would be more efficient do design lathes in the preferred modelling suite and export/load to Verge3D via glTF.
See the base BufferGeometry class for common properties.
An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
See the base BufferGeometry class for common methods.
For more info on how to obtain the source code of this module see this page.