A constraint forces its owner to stay either further from, nearer to, or exactly at a given distance from its target.
Constraints are used to set up various relations between objects by affecting their position, rotation and scale. Can be used with the Object3D.constraints property.
target — constraint's target object.
See the base TargetConstraint class for common properties.
The distance from target. Default is 0.0
.
The percentage of influence the constraint has on the object. Default is 1.0
(100%).
Used to check whether this or derived classes are limit distance constraints. Default is true
.
Specifies the distance clamping mode. Default is 'LIMITDIST_ONSURFACE'
.
'LIMITDIST_INSIDE'
'LIMITDIST_OUTSIDE'
'LIMITDIST_ONSURFACE'
The constraint's type. Equals to 'LimitDistanceConstraint'
.
See the base TargetConstraint class for common methods.
For more info on how to obtain the source code of this module see this page.