These constants define generic rendering and controls features.
v3d.REVISION
The current Verge3D revision number. See this page for more info on how to interpret this value.
v3d.NoColorSpace
v3d.SRGBColorSpace
v3d.LinearSRGBColorSpace
NoColorSpace defines no specific color space.
SRGBColorSpace (“sRGB”) refers to the color space defined by the Rec. 709 primaries, D65 white point, and nonlinear sRGB transfer functions. sRGB is the default color space in CSS, and is often found in color palettes and color pickers. Colors expressed in hexadecimal or CSS notation are typically in the sRGB color space.
LinearSRGBColorSpace (“Linear-sRGB”) refers to the sRGB color space (above) with linear transfer functions. Linear-sRGB is the working color space in Verge3D, used throughout most of the rendering process. RGB components found in Verge3D materials and shaders are in the Linear-sRGB color space.
v3d.MOUSE.LEFT
v3d.MOUSE.MIDDLE
v3d.MOUSE.RIGHT
v3d.MOUSE.ROTATE
v3d.MOUSE.DOLLY
v3d.MOUSE.PAN
The constants LEFT and ROTATE have the same underlying value. The constants MIDDLE and DOLLY have the same underlying value. The constants RIGHT and PAN have the same underlying value.
v3d.TOUCH.ROTATE
v3d.TOUCH.PAN
v3d.TOUCH.DOLLY_PAN
v3d.TOUCH.DOLLY_ROTATE
v3d.IBLEnvironmentPMREM
v3d.IBLEnvironmentProbeCubemap
v3d.IBLEnvironmentProbe
v3d.IBLEnvironmentNone
Type of image-based lighting: PMREM, Light Probe + Cubemap, Light Probe only, or none.
The usage constants can be used to provide a hint to the API regarding how the geometry buffer attribute will be used in order to optimize performance.
const geometry = new v3d.BufferGeometry();
const positionAttribute = new v3d.BufferAttribute(array, 3 , false);
positionAttribute.setUsage(v3d.DynamicDrawUsage);
geometry.setAttribute('position', positionAttribute);
v3d.StaticDrawUsage
v3d.DynamicDrawUsage
v3d.StreamDrawUsage
v3d.StaticReadUsage
v3d.DynamicReadUsage
v3d.StreamReadUsage
v3d.StaticCopyUsage
v3d.DynamicCopyUsage
v3d.StreamCopyUsage
For more detailed information on each of these constants see this OpenGL documentation.
For more info on how to obtain the source code of this module see this page.