ArrayCamera can be used in order to efficiently render a scene with a predefined set of cameras. This is an important performance aspect for rendering VR scenes.
An instance of ArrayCamera always has an array of sub cameras. It's mandatory to define for each sub camera the viewport
property which determines the part of the viewport that is rendered with this camera.
An array of cameras.
See the base PerspectiveCamera class for common properties.
An array of cameras.
Read-only flag to check if a given object is of type ArrayCamera.
See the base PerspectiveCamera class for common methods.
For more info on how to obtain the source code of this module see this page.