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Texture Not Visible

Home Forums Graphics / Blender Texture Not Visible

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Viewing 15 posts - 1 through 15 (of 22 total)
  • Author
    Posts
  • #9661
    jedank
    Participant

    Hello,

    Why texture is not visible in sneak peek, file attached.

    #9668

    Why texture is not visible in sneak peek, file attached.

    How to you locate it on the surcafe? Over UV-map or Generated?

    Co-founder and lead graphics specialist at Soft8Soft.

    #9673
    jedank
    Participant

    I used UV for mapping. What’s the problem?

    #9674
    jedank
    Participant

    By the way, even if I remove the texture it still can’t visibled. For example like this attached file.

    #9680

    Attach the blend example, please. with texture.

    Co-founder and lead graphics specialist at Soft8Soft.

    #9681
    jedank
    Participant

    Here we go.

    Attachments:
    You must be logged in to view attached files.
    #9683

    Here we go.

    For me all works fine. Can you whow a sceenshot of the browsre’s console.

    Co-founder and lead graphics specialist at Soft8Soft.

    #9689
    jedank
    Participant

    Hi,

    After I update chrome to version 71.0, the sky is not visible too. It’s black or blank I don’t know.

    Before I updated the chrome, the console just shows first row.
    After update, it adding 2 rows about webgl framebuffer.

    #9691

    Hi,

    After I update chrome to version 71.0, the sky is not visible too. It’s black or blank I don’t know.

    Before I updated the chrome, the console just shows first row.
    After update, it adding 2 rows about webgl framebuffer.

    Please make a screenshot of this chrome://gpu/ and https://www.soft8soft.com/webglreport/ pages.

    Co-founder and lead graphics specialist at Soft8Soft.

    #9693
    jedank
    Participant

    This is it :cry:

    Graphics Feature Status
    Canvas: Hardware accelerated
    Flash: Hardware accelerated
    Flash Stage3D: Hardware accelerated
    Flash Stage3D Baseline profile: Hardware accelerated
    Compositing: Hardware accelerated
    Multiple Raster Threads: Enabled
    Native GpuMemoryBuffers: Software only. Hardware acceleration disabled
    Out-of-process Rasterization: Unavailable
    Hardware Protected Video Decode: Unavailable
    Rasterization: Unavailable
    Skia Deferred Display List: Disabled
    Skia Renderer: Disabled
    Surface Control: Disabled
    Surface Synchronization: Enabled
    Video Decode: Hardware accelerated
    Viz Service Display Compositor: Disabled
    WebGL: Hardware accelerated
    WebGL2: Unavailable
    Driver Bug Workarounds
    clear_uniforms_before_first_program_use
    decode_encode_srgb_for_generatemipmap
    disable_accelerated_vpx_decode
    disable_d3d11
    disable_delayed_copy_nv12
    disable_direct_composition
    disable_discard_framebuffer
    disable_dxgi_zero_copy_video
    disable_framebuffer_cmaa
    disable_larger_than_screen_overlays
    exit_on_context_lost
    force_cube_complete
    msaa_is_slow
    scalarize_vec_and_mat_constructor_args
    disabled_extension_GL_KHR_blend_equation_advanced
    disabled_extension_GL_KHR_blend_equation_advanced_coherent
    Problems Detected
    GPU rasterization should only be enabled on NVIDIA and Intel and AMD RX-R2 GPUs with DX11+ or any GPU using ANGLE’s GL backend.: 643850
    Disabled Features: gpu_rasterization
    Old Intel drivers cannot reliably support D3D11/WebGL2: 363721
    Disabled Features: accelerated_webgl2
    Protected video decoding with swap chain is for Windows and Intel only
    Disabled Features: protected_video_decode
    Some drivers are unable to reset the D3D device in the GPU process sandbox
    Applied Workarounds: exit_on_context_lost
    Clear uniforms before first program use on all platforms: 124764, 349137
    Applied Workarounds: clear_uniforms_before_first_program_use
    Always rewrite vec/mat constructors to be consistent: 398694
    Applied Workarounds: scalarize_vec_and_mat_constructor_args
    Old Intel drivers cannot reliably support D3D11: 363721
    Applied Workarounds: disable_d3d11
    ANGLE crash on glReadPixels from incomplete cube map texture: 518889
    Applied Workarounds: force_cube_complete
    On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565
    Applied Workarounds: msaa_is_slow
    Framebuffer discarding can hurt performance on non-tilers: 570897
    Applied Workarounds: disable_discard_framebuffer
    Direct composition flashes black initially on Win <10: 588588
    Applied Workarounds: disable_direct_composition
    Zero copy DXGI video hangs on shutdown on Win < 8.1: 621190
    Applied Workarounds: disable_dxgi_zero_copy_video
    Use GL_INTEL_framebuffer_CMAA on ChromeOS: 535198
    Applied Workarounds: disable_framebuffer_cmaa
    Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
    Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
    Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
    Applied Workarounds: decode_encode_srgb_for_generatemipmap
    VPx decoding isn’t supported well before Windows 10 creators update.: 616318, 667532
    Applied Workarounds: disable_accelerated_vpx_decode
    Accelerated VPx decoding is hanging on some videos.: 654111
    Applied Workarounds: disable_accelerated_vpx_decode
    Overlay sizes bigger than screen aren’t accelerated on some Intel drivers: 720059
    Applied Workarounds: disable_larger_than_screen_overlays
    Delayed copy NV12 crashes on Intel on Windows <= 8.1.: 727216
    Applied Workarounds: disable_delayed_copy_nv12
    Direct composition causes slow presents on Intel Sandybridge: 775898, 785648
    Applied Workarounds: disable_direct_composition
    Native GpuMemoryBuffers have been disabled, either via about:flags or command line.
    Disabled Features: native_gpu_memory_buffers
    Viz service display compositor is not enabled by default.
    Disabled Features: viz_display_compositor
    Skia renderer is not used by default.
    Disabled Features: skia_renderer
    Skia deferred display list is not used by default.
    Disabled Features: skia_deferred_display_list
    Version Information
    Data exported 2018-12-10T14:24:02.545Z
    Chrome version Chrome/71.0.3578.80
    Operating system Windows NT 6.1.7601 SP1
    Software rendering list URL https://chromium.googlesource.com/chromium/src/+/2ac50e7249fbd55e6f517a28131605c9fb9fe897/gpu/config/software_rendering_list.json
    Driver bug list URL https://chromium.googlesource.com/chromium/src/+/2ac50e7249fbd55e6f517a28131605c9fb9fe897/gpu/config/gpu_driver_bug_list.json
    ANGLE commit id f2ed299569c0
    2D graphics backend Skia/71 7469a9341afab19271b8ef07af5c16a0f2c4ccc1-
    Command Line “C:\Program Files (x86)\Google\Chrome\Application\chrome.exe” –flag-switches-begin –flag-switches-end
    Driver Information
    Initialization time 3943
    In-process GPU false
    Passthrough Command Decoder false
    Sandboxed true
    GPU0 VENDOR = 0x8086, DEVICE= 0x0116 *ACTIVE*
    GPU1 VENDOR = 0x10de, DEVICE= 0x1140
    Optimus false
    AMD switchable false
    Desktop compositing Aero Glass
    Direct Composition false
    Supports overlays false
    Overlay capabilities
    Diagonal Monitor Size of \\.\DISPLAY1 13.9″
    Driver D3D12 feature level Not supported
    Driver Vulkan API version Not supported
    Driver vendor Intel Corporation
    Driver version 8.15.10.2712
    Driver date 3-26-2012
    GPU CUDA compute capability major version 0
    Pixel shader version 3.0
    Vertex shader version 3.0
    Max. MSAA samples 4
    Machine model name
    Machine model version
    GL_VENDOR Google Inc.
    GL_RENDERER ANGLE (Intel(R) HD Graphics 3000 Direct3D9Ex vs_3_0 ps_3_0)
    GL_VERSION OpenGL ES 2.0 (ANGLE 2.1.0.f2ed299569c0)
    GL_EXTENSIONS GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_frag_depth GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_fence GL_NV_pack_subimage GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object
    Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
    Disabled WebGL Extensions
    Window system binding vendor Google Inc. (adapter LUID: 0000000000007f2b)
    Window system binding version 1.4 (ANGLE 2.1.0.f2ed299569c0)
    Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache
    Direct rendering Yes
    Reset notification strategy 0x8252
    GPU process crash count 0
    Compositor Information
    Tile Update Mode One-copy
    Partial Raster Enabled
    GpuMemoryBuffers Status
    R_8 Software only
    R_16 Software only
    RG_88 Software only
    BGR_565 Software only
    RGBA_4444 Software only
    RGBX_8888 GPU_READ, SCANOUT
    RGBA_8888 GPU_READ, SCANOUT
    BGRX_8888 Software only
    BGRX_1010102 Software only
    RGBX_1010102 Software only
    BGRA_8888 Software only
    RGBA_F16 Software only
    YVU_420 Software only
    YUV_420_BIPLANAR Software only
    UYVY_422 Software only
    Display(s) Information
    Info Display[2528732444] bounds=[0,0 1366×768], workarea=[0,0 1366×728], scale=1, external.
    Color space information {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
    Bits per color component 8
    Bits per pixel 24
    Video Acceleration Information
    Decode h264 baseline up to 1920×1088 pixels
    Decode h264 main up to 1920×1088 pixels
    Decode h264 high up to 1920×1088 pixels
    Diagnostics
    0
    b3DAccelerationEnabled true
    b3DAccelerationExists true
    bAGPEnabled true
    bAGPExistenceValid true
    bAGPExists true
    bCanRenderWindow true
    bDDAccelerationEnabled true
    bDriverBeta false
    bDriverDebug false
    bDriverSigned false
    bDriverSignedValid false
    bNoHardware false
    dwBpp 32
    dwDDIVersion 10
    dwHeight 768
    dwRefreshRate 60
    dwWHQLLevel 0
    dwWidth 1366
    iAdapter 0
    lDriverSize 8087040
    lMiniVddSize 0
    szAGPStatusEnglish Enabled
    szAGPStatusLocalized Enabled
    szChipType Intel(R) HD Graphics Family
    szD3DStatusEnglish Enabled
    szD3DStatusLocalized Enabled
    szDACType Internal
    szDDIVersionEnglish 10.1
    szDDIVersionLocalized 10.1
    szDDStatusEnglish Enabled
    szDDStatusLocalized Enabled
    szDXVAHDEnglish Supported
    szDXVAModes ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C
    szDescription Intel(R) HD Graphics 3000
    szDeviceId 0x0116
    szDeviceIdentifier {D7B78E66-4256-11CF-0D79-2F27A9C2C535}
    szDeviceName \\.\DISPLAY1
    szDisplayMemoryEnglish 1760 MB
    szDisplayMemoryLocalized 1760 MB
    szDisplayModeEnglish 1366 x 768 (32 bit) (60Hz)
    szDisplayModeLocalized 1366 x 768 (32 bit) (60Hz)
    szDriverAssemblyVersion 8.15.10.2712
    szDriverAttributes Final Retail
    szDriverDateEnglish 3/26/2012 19:09:58
    szDriverDateLocalized 26/03/2012 19:09:58
    szDriverLanguageEnglish English
    szDriverLanguageLocalized English
    szDriverModelEnglish WDDM 1.1
    szDriverModelLocalized WDDM 1.1
    szDriverName igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumd32,igd10umd32,igd10umd32
    szDriverNodeStrongName oem2.inf:IntelGfx.NTamd64.6.0:iSNBM0:8.15.10.2712:pci\ven_8086&dev_0116&subsys_07251025
    szDriverSignDate
    szDriverVersion 8.15.0010.2712
    szKeyDeviceID Enum\PCI\VEN_8086&DEV_0116&SUBSYS_07251025&REV_09
    szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{90BB5EA7-0C49-4F2C-A2B9-7F17401FB2DB}\0000
    szManufacturer Intel Corporation
    szMiniVdd n/a
    szMiniVddDateEnglish n/a
    szMiniVddDateLocalized n/a
    szMonitorMaxRes
    szMonitorName Generic PnP Monitor
    szNotesEnglish No problems found.
    szNotesLocalized No problems found.
    szOverlayEnglish Supported
    szRankOfInstalledDriver 00E60001
    szRegHelpText
    szRevision
    szRevisionId 0x0009
    szSubSysId 0x07251025
    szTestResultD3D7English Not run
    szTestResultD3D7Localized Not run
    szTestResultD3D8English Not run
    szTestResultD3D8Localized Not run
    szTestResultD3D9English Not run
    szTestResultD3D9Localized Not run
    szTestResultDDEnglish Not run
    szTestResultDDLocalized Not run
    szVdd n/a
    szVendorId 0x8086

    #9699

    Hi,

    Thanks for posting your specs. It looks like you are running integrated Intel HD 3000. We have a computer with such the graphics card and will try to investigate the issue.

    Chief 3D Verger | LinkedIn | Twitter

    #9702
    jedank
    Participant

    Hi,

    Thanks for posting your specs. It looks like you are running integrated Intel HD 3000. We have a computer with such the graphics card and will try to investigate the issue.

    Thank you Mikhail & Yuri. If it works fine on your computer, so it’s just me. I will continue working on that.

    #9704
    jem
    Customer

    For what it is worth, I have experienced this missing texture issue as well. I have only seen it this issue when testing on Chrome OS (a Chromebook and a Chromebase). One device was running a modern Intel M3 with integrated graphics. The other was running a very old Celeron. I will get some better data and post to this thread.

    Jeremy Wernick

    #9729

    Yes, the problem with older integrated GPUs is that on Windows, WebGL implementations use DirectX 9 as backend (via ANGLE). I’m recalling, WebGL/DirectX 9 combo has been buggy since the beginning. :-(

    Chief 3D Verger | LinkedIn | Twitter

    #9739
    jedank
    Participant

    For what it is worth, I have experienced this missing texture issue as well. I have only seen it this issue when testing on Chrome OS (a Chromebook and a Chromebase). One device was running a modern Intel M3 with integrated graphics. The other was running a very old Celeron. I will get some better data and post to this thread.

    Actually this is not like missing texture or not loaded, it’s just not visible when it launched on browser, I guessed this is just about the graphic card or software that not compatible. Thanks for your response.

    Yes, the problem with older integrated GPUs is that on Windows, WebGL implementations use DirectX 9 as backend (via ANGLE). I’m recalling, WebGL/DirectX 9 combo has been buggy since the beginning. :-(

    Hi, Yuri, I’ve updated my verge3d to 2.9.1 and chrome as well and it’s working now. This is the screenshot.

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