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Problem loading verge uploaded app

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Viewing 6 posts - 1 through 6 (of 6 total)
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  • #80616
    arancibiajavi
    Customer

    Hello! I have purchased a freelance licence for Blender. I have already set my project on verge. I upload it and the process worked good.
    But when I try to open it on a pc or a mobile phone the charging bar charges really slow and it never opens. How can I fix this? Can you help me please?
    I´m trying to share the project with the client befor publishing on the web, but I can´t find a simple way to share the verge app with him.
    I also tryed to export an html standalone from blender (using the new verge3d version) it generates a huge html file (up to 900mb) but when I try to open it on chrome nothing happend, it never loads the project. Is the whole project size the problem?

    Thank you for your help

    #80617

    Hi,

    apparently your scene is huge – that’s why it loads so slowly. Please take a look at the recommendations in our optimization guide:
    https://www.soft8soft.com/docs/manual/en/introduction/Optimizing-WebGL-performance.html
    and
    https://www.soft8soft.com/docs/manual/en/introduction/Asset-compression.html
    In general, try to keep the total poly count below 1 million (ideally below 100k). The textures should not exceed 4k (better less than 2k), and there should not be lots of them.

    Chief 3D Verger | LinkedIn | Twitter

    #80618
    arancibiajavi
    Customer

    I´m trying to generate the LZMA compression of the file, I´ve already activate the check in Blender Verge Settings, but when I export the .gltf file it doesn´t generate the .xz files on the APP Manager directory, just the gltf is exported. Why could it be? Or what I´m doing wrong?

    #80620

    LZMA is good to further decrease the file size, but first you should try to optimize your scene. Scene that big is just not feasible for a web 3D engine.

    Chief 3D Verger | LinkedIn | Twitter

    #80622
    visualizer
    Customer

    Hi Aran
    Optimizing the scene is a tricky thing and it is essential as well. I have had a lot of diploma on it while I was working on the robot project.
    apart from the tips from help document may be you will have to consider Alt+D instead of Shift+D when there are duplicates in the scene.
    Also additionally imagine using half cylinders or even quarter cylinder and make its copy to reduce mesh load.
    Also you can use texture replace puzzle to initially load low res textures and then replacing them with high res if required,
    I have used a trick of gradual appending scene by heavy objects in one of the small projects which worked significantly well.

    You have to consider L1, L2 & L3 level of optimizations when scenes are heavy.

    #80623
    visualizer
    Customer

    Just
    FYR
    here is just reference screenshot of the many tricks of optimizations we always use with verge 3D.

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