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Tagged: upload problem
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visualizer.
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2025-03-14 at 12:15 pm #80616
arancibiajavi
CustomerHello! I have purchased a freelance licence for Blender. I have already set my project on verge. I upload it and the process worked good.
But when I try to open it on a pc or a mobile phone the charging bar charges really slow and it never opens. How can I fix this? Can you help me please?
I´m trying to share the project with the client befor publishing on the web, but I can´t find a simple way to share the verge app with him.
I also tryed to export an html standalone from blender (using the new verge3d version) it generates a huge html file (up to 900mb) but when I try to open it on chrome nothing happend, it never loads the project. Is the whole project size the problem?Thank you for your help
2025-03-14 at 12:29 pm #80617Yuri Kovelenov
StaffHi,
apparently your scene is huge – that’s why it loads so slowly. Please take a look at the recommendations in our optimization guide:
https://www.soft8soft.com/docs/manual/en/introduction/Optimizing-WebGL-performance.html
and
https://www.soft8soft.com/docs/manual/en/introduction/Asset-compression.html
In general, try to keep the total poly count below 1 million (ideally below 100k). The textures should not exceed 4k (better less than 2k), and there should not be lots of them.2025-03-14 at 1:16 pm #80618arancibiajavi
CustomerI´m trying to generate the LZMA compression of the file, I´ve already activate the check in Blender Verge Settings, but when I export the .gltf file it doesn´t generate the .xz files on the APP Manager directory, just the gltf is exported. Why could it be? Or what I´m doing wrong?
2025-03-14 at 4:22 pm #80620Yuri Kovelenov
Staff2025-03-15 at 8:12 am #80622visualizer
CustomerHi Aran
Optimizing the scene is a tricky thing and it is essential as well. I have had a lot of diploma on it while I was working on the robot project.
apart from the tips from help document may be you will have to consider Alt+D instead of Shift+D when there are duplicates in the scene.
Also additionally imagine using half cylinders or even quarter cylinder and make its copy to reduce mesh load.
Also you can use texture replace puzzle to initially load low res textures and then replacing them with high res if required,
I have used a trick of gradual appending scene by heavy objects in one of the small projects which worked significantly well.You have to consider L1, L2 & L3 level of optimizations when scenes are heavy.
2025-03-15 at 8:18 am #80623visualizer
CustomerJust
FYR
here is just reference screenshot of the many tricks of optimizations we always use with verge 3D.Attachments:
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