Hi
I see that when we export .gltf from blender ( I am using blender hence referring to Blender work flow ), Verge 3d creates a typical .gltf, .bin and puts all textures used in the same directory.
It becomes a crowded directory when there are several models & textures.
Is there any way to restrict Verge from pushing those textures in specific appropriate foulders instead of the main root folder where .gltf & bin file is published?
Example – When we unpack textures from Blender model blender creates a directory for the same when which should be ideally used by Verge but when we publish via Verge it again copies all those textures in the root directory. This creates huge file list crowded.
Is there any way to manage this?