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Follow Path Constraint – Not animating in Verge3d

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  • #79540
    safetyblender
    Participant

    Hello,

    I’m attempting to animate an arrow along a curve path in blender, using the follow path constraint. It seems to be working well in blender, and I can export a rendered video no problem.

    However, the animations are not showing in the verge3d app. There are no actions taking place when viewing the scene in chrome, nor are there any animations for me to select and perform in the puzzle editor…

    I believe I had read that the Follow Path constraint was a new feature added this year, but there is very limited documentation on how to implement it… :wacko:

    Any help would be much appreciated! : :bye:

    #79541
    xeon
    Customer

    The Follow Path Constraint requires threeparts:

    1. Adding the Follow Path Constraint to the object
    2. Assigning the object to the desired path curve
    3. Animating the curve Path Animation – Evaluation Time.

    In many cases its this last step that is missing. It will work in Blender without this last step but its needed for it to work in Verge3D.

    In Blender select the path/curve and open the Object Data Properties, select Path Animation (this should be checked). Select the desired frames you want the object to complete the path animation in and enter it into the Frames Field. Next select the start frame in you timeline and set an Evaluation Time… (typically 0 for start) and then change frames to the end frame location and select the Evaluation Time you need and set a keyframe. Export to V3D and all should work.

    In some cases the blend file will not allow you to add a keyframe the Evaluation Time. In these case right click on the Evaluation Time field and Clear Keyframes….this will then allow you to create new keyframes.

    Hope this helps.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

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