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Positional Speaker Puzzle not working

Home Forums Puzzles Positional Speaker Puzzle not working

  • This topic has 6 replies, 2 voices, and was last updated 3 hours ago by gf3d.
Viewing 7 posts - 1 through 7 (of 7 total)
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  • #79140
    gf3d
    Customer

    Hi Guys,

    I working with Max 2022 and verge 4.8.0

    I´m trying to find out how this positional speaker puzzle works properly…

    I´ve attached it to a car driving by….the car is linked to a dummy which follows a path
    through the scene……

    i dont hear a thing….the settings ( rolloff from and factor ) zhere is no change whatever
    settings i use….the path to the soundfile is fine

    Question:…….What unit do the settings follow……?

    Greets

    Ger

    #79141

    Hi Ger,

    Does this puzzle work for you on a simpler / smaller scene, without any animation?

    Chief 3D Verger | LinkedIn | Twitter

    #79142
    gf3d
    Customer

    the Verge virtual_reality sample does work fine with the puzzle……

    But even a simpler File i set up doesn´t work……

    I had a look at the virtual_reality sample Puzzles……..and the according Max file….

    Is there any other puzzle i need to set up to make it work….Did i Miss anything?

    Strange thing…since it sounded so simple to set up

    Greets

    Ger

    #79143

    It can be that the path to the sound file is not correct. Be sure to place the sound files inside your corresponding app folder and use a relative path (check out the Virtual Reality demo for a working setup).

    Chief 3D Verger | LinkedIn | Twitter

    #79144
    gf3d
    Customer

    The path of the sound file is correct…..thats not the problem….i can play the sound within the app…so its found……

    do i really only need the positional speaker puzzle to make it work?

    Greets

    Ger

    #79145

    I see! My second guess is that the rolloff factor is too big. Can you try making it zero for a moment – is the sound audible?

    There is no need to use positional speakers of course. But these effects are quite interesting and add much to realism.

    Chief 3D Verger | LinkedIn | Twitter

    #79146
    gf3d
    Customer

    No change with a rolloff factor of 0

    Yes thats why i want to use it…..its for my mars project…when the buggy drives by the camera..

    In the old version it worked well with the more complex setup for this effect….

    i dont understand why it works with your sample project but not with an even simple
    setup…..is there any connect to the unit setup im Max….I usualy work with a system and file Unit setup in CM….

    Greets

    Ger

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