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Remove Offset between Camera Control Object and Active Cam in VR

Home Forums General Questions Remove Offset between Camera Control Object and Active Cam in VR

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  • #79133
    tomtm
    Customer

    Hello,

    How can the offset between the Camera Control Object and the subordinate Active Cam be eliminated in VR so that both objects have the same X and Y coordinates again?
    The Z coordinate should remain unchanged.

    I want to jump from one point to another in a scene using the setPosition method on the Camera Control Object.
    However, if you have previously moved around with the headset, there is an offset between the Active Cam (headset) and the Camera Control Object.

    Or am I misunderstanding something again (as usual ;-) )?

    Thanks,
    Tom

    #79135

    Hi,

    Camera Control Object is the offset itself, however it does not mean the VR headset can’t move beyond its initial coordinates. You might need to create some “virtual bounding” to prevent that from happening.

    P.S. I guess you’re already our customer, however we can’t find your email in our license registry. Please contact us so that we can update your forum account. :mail:

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #79136
    tomtm
    Customer

    Hi Alexander

    I sent you my license details via contact form.

    Considering my question, if I trace the position data of the active camera, if I move with the head set lets say in y-direction the offset increases.
    If I would like to place the position on a certain point, the offset remains.
    What do you mean by a virtual boundary?

    Thanks Tom

    #79138

    Thanks!

    Basically, the offset between the camera and the control object should stay as low as possible. You could parent some (semi-transparent) object to the control point and show it when offset is too large.

    Soft8Soft Tech Chief
    X | FB | LinkedIn

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