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Object/Decals Dissapearing

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  • #78326
    primaryd1
    Participant

    I have a problem with Decals dissapearing when I rotate the camera and only when the scene is exported to Verge3D on my website. I have tried changing Clip start / End and also unchecked Frustum Culling as it was the only information I could find about it.
    Do you know a soulution?

    • This topic was modified 4 days, 21 hours ago by primaryd1.
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    #78330
    kdv
    Participant

    Can you share the link to look at your scene closer?

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #78408
    primaryd1
    Participant
    #78410
    kdv
    Participant

    the fuselage material should be non-transparent to render your transparent decals properly over that material at any angle.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #78414
    primaryd1
    Participant

    Ah alright, thank you for the help!

    #78417

    Hi,
    Blender 4.2 comes with a new material option to switch transparency called “Blend Mode”. By default it is set to “Auto”, which means the exporter looks into the node tree to figure out how to render things. Perhaps you have something connected to Alpha input or maybe the Alpha is less than 1.0… In any case, you can force your material to be rendered as non-transparent by setting “Blend Mode” to “Opaque”.

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