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When Hovered Puzzle Inaccurate for Skinned Mesh

Home Forums Bug Reports and Feature Requests When Hovered Puzzle Inaccurate for Skinned Mesh

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  • #77806
    masj
    Participant

    Hi,

    I’d consider this a bug – If skinned mesh deformed by an animated armature is set as the hovered object target for the When Hovered puzzle, the user’s pointer doesn’t seem to initiate the desired effect when over the animated mesh. Rather, it looks like the rest pose of the mesh is used, even thought it’s different from what the user sees on screen.

    Possible to fix it so that the animated skinned mesh as seen on screen is used as the trigger for the puzzle?

    Thank you. :heart:

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