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Armature transformation doesn’t affect normal map same way as in Blender

Home Forums Bug Reports and Feature Requests Armature transformation doesn’t affect normal map same way as in Blender

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  • #77719
    sergeverge
    Participant

    Blender 4.2, Verge3D 4.7

    Top object has animated rotation and bottom one is skinned and controled by armature.
    In Blender both objects show correct normal map direction during whole animation.

    But after exporting to Verge (sneak peek), skinned object has normal map in a rest pose direction, ignoring bone transformation during animation.

    • This topic was modified 3 hours, 48 minutes ago by sergeverge. Reason: Updated blend-file
    • This topic was modified 3 hours, 48 minutes ago by sergeverge.
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    #77726

    I’ve exported and have the same in Blender and in Verge. Try to update to latest Blender and Verge3d and export again and if there’s still an issue can you record a video with the issue and export process and place the link here.

    Co-founder and lead graphics specialist at Soft8Soft.

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