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Interactive Event Map

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Viewing 7 posts - 1 through 7 (of 7 total)
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  • #77693
    John Sperry
    Customer

    This is an interactive event map I created for the inaugural Nova Scotia Stampede in Canada.

    99% of everything is to scale to the real world. This Map allows event goers to navigate where they want to go. It was also used as a vital tool for the organizers to get real time feedback for important issues like fire easements and other liability issues. It helped them plan the layout for the event.

    For the annotations, I used Verge3D’s default annotations as a reference but then created a group of custom puzzles to develop annotation buttons that fit the needs of this project.

    Here is a link to the project

    https://v3d.net/13hk

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    #77695

    Hi John,

    Thanks for sharing! The app looks really good and contains a lot of useful info. Congrats! :good: :good: :good:

    Chief 3D Verger | LinkedIn | Twitter

    #77702
    John Sperry
    Customer

    Thank you very much!

    #77704
    c4cc
    Participant

    This looks interesting. May I ask how you improve user performance, especially to minimize lag and loading time?

    #77705
    John Sperry
    Customer

    Hi @c4cc, this was a huge model to build so I had to minimize the amount of polygons I used, all the assets were very simply made. I kept almost all the materials principled shaders rather than .png textures. When I used png textures I kept them small in file size and square, 512×512, 1024×1024 for example.

    That’s it!

    #77797
    c4cc
    Participant

    Sorry for replying late, but do principled shaders take less memory/space than textures?

    #77802
    John Sperry
    Customer

    Hi @c4cc, yes simple shaders would be smaller and faster to process than traditional .png textures.

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